X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.h;h=a7383a0535fd690b6f38b063b06366852f8acf71;hb=7252571fb926a187c4c40e8f4eec718f16d63ffa;hp=1550ed8844047709ee7d5d670f8b9b032a710f9d;hpb=b782e097508340f375a06f0f293775eb86c3df9c;p=l2e.git diff --git a/src/battle/states/SelectIkari.h b/src/battle/states/SelectIkari.h index 1550ed8..a7383a0 100644 --- a/src/battle/states/SelectIkari.h +++ b/src/battle/states/SelectIkari.h @@ -8,15 +8,12 @@ #ifndef BATTLE_SELECTIKARI_H_ #define BATTLE_SELECTIKARI_H_ +#include "../fwd.h" #include "../../app/State.h" - #include "../../geometry/Vector.h" namespace battle { -class BattleState; -class SelectAttackType; - // TODO: looks like item, spell, and ikari select can be merged into one class class SelectIkari : public app::State { @@ -26,17 +23,18 @@ public: : ctrl(0), battle(battle), parent(parent) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void Resize(int width, int height); - - virtual void HandleInput(const app::Input &); + virtual void HandleEvents(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); +private: + virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); + + virtual void OnResize(int width, int height); + private: void RenderFrame(SDL_Surface *, const geometry::Vector &offset); void RenderHeadline(SDL_Surface *, const geometry::Vector &offset);