X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.h;h=e665c696c22cb1240630e9b644be0b3c2cf0ce31;hb=c49d46cbfbd7720627af2414e94963850fe8eed6;hp=1550ed8844047709ee7d5d670f8b9b032a710f9d;hpb=b782e097508340f375a06f0f293775eb86c3df9c;p=l2e.git diff --git a/src/battle/states/SelectIkari.h b/src/battle/states/SelectIkari.h index 1550ed8..e665c69 100644 --- a/src/battle/states/SelectIkari.h +++ b/src/battle/states/SelectIkari.h @@ -8,42 +8,39 @@ #ifndef BATTLE_SELECTIKARI_H_ #define BATTLE_SELECTIKARI_H_ +#include "../fwd.h" #include "../../app/State.h" - -#include "../../geometry/Vector.h" +#include "../../math/Vector.h" namespace battle { -class BattleState; -class SelectAttackType; - // TODO: looks like item, spell, and ikari select can be merged into one class class SelectIkari : public app::State { public: SelectIkari(BattleState *battle, SelectAttackType *parent) - : ctrl(0), battle(battle), parent(parent) { } + : battle(battle), parent(parent) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void HandleEvents(const app::Input &); + virtual void UpdateWorld(Uint32 deltaT); + virtual void Render(SDL_Surface *); - virtual void Resize(int width, int height); +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); - virtual void HandleInput(const app::Input &); - virtual void UpdateWorld(float deltaT); - virtual void Render(SDL_Surface *); + virtual void OnResize(int width, int height); private: - void RenderFrame(SDL_Surface *, const geometry::Vector &offset); - void RenderHeadline(SDL_Surface *, const geometry::Vector &offset); - void RenderMenu(SDL_Surface *, const geometry::Vector &offset); + void RenderFrame(SDL_Surface *, const math::Vector &offset); + void RenderHeadline(SDL_Surface *, const math::Vector &offset); + void RenderMenu(SDL_Surface *, const math::Vector &offset); private: - app::Application *ctrl; BattleState *battle; SelectAttackType *parent;