X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectItem.cpp;h=22369f304252d6cf7ff82cae5e86bc738ebe2621;hb=e27fcf693589ede18b753d5f64f9dfecfe6344bd;hp=96def09e1bed6803972feb3521ca0ffe9af5fed4;hpb=b6469d8a22e60335fd8d9304569e648310ddc399;p=l2e.git diff --git a/src/battle/states/SelectItem.cpp b/src/battle/states/SelectItem.cpp index 96def09..22369f3 100644 --- a/src/battle/states/SelectItem.cpp +++ b/src/battle/states/SelectItem.cpp @@ -35,7 +35,9 @@ void SelectItem::ExitState(Application &c, SDL_Surface *screen) { } void SelectItem::ResumeState(Application &ctrl, SDL_Surface *screen) { - if (battle->ActiveHeroTargets().HasSelected()) { + if (battle->ActiveHeroAttackChoice().Selection().HasSelected()) { + battle->ActiveHeroAttackChoice().SetType(AttackChoice::ITEM); + battle->ActiveHeroAttackChoice().SetItem(battle->GetItemMenu().Selected()); ctrl.PopState(); } } @@ -50,29 +52,29 @@ void SelectItem::Resize(int width, int height) { } -void SelectItem::HandleInput(const Input &input) { +void SelectItem::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { if (battle->GetItemMenu().SelectedIsEnabled()) { const Item *item(battle->GetItemMenu().Selected()); - battle->ActiveHeroTargets().Reset(); + battle->ActiveHeroAttackChoice().Selection().Reset(); if (item->GetTargetingMode().TargetsAlly()) { - battle->ActiveHeroTargets().SelectHeroes(); + battle->ActiveHeroAttackChoice().Selection().SelectHeroes(); } else { - battle->ActiveHeroTargets().SelectEnemies(); + battle->ActiveHeroAttackChoice().Selection().SelectEnemies(); } if (item->GetTargetingMode().TargetsAll()) { - battle->SetAttackType(AttackChoice::ITEM); + battle->ActiveHeroAttackChoice().SetType(AttackChoice::ITEM); // TODO: remove item from inventory battle->ActiveHeroAttackChoice().SetItem(item); battle->NextHero(); ctrl->PopState(); } else { if (item->GetTargetingMode().TargetsSingle()) { - battle->ActiveHeroTargets().SetSingle(); + battle->ActiveHeroAttackChoice().Selection().SetSingle(); } else { - battle->ActiveHeroTargets().SetMultiple(); + battle->ActiveHeroAttackChoice().Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroTargets(), battle->Res().itemTargetCursor)); + ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroAttackChoice().Selection(), battle->Res().itemTargetCursor)); } } }