X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectItem.cpp;h=2a90b0336a32417233ce769cd9f33b164ddde05c;hb=4309d259becd96ead792678257e910c03a6b4a3d;hp=045f3cc6f09e6fc7561b0efa5c8cc7d613cd7284;hpb=2147d00bbcb43f5cb4499091f646057cb6944cb3;p=l2e.git diff --git a/src/battle/states/SelectItem.cpp b/src/battle/states/SelectItem.cpp index 045f3cc..2a90b03 100644 --- a/src/battle/states/SelectItem.cpp +++ b/src/battle/states/SelectItem.cpp @@ -1,10 +1,3 @@ -/* - * SelectItem.cpp - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #include "SelectItem.h" #include "SelectAttackType.h" @@ -13,90 +6,87 @@ #include "../../app/Application.h" #include "../../app/Input.h" #include "../../common/Item.h" -#include "../../geometry/Point.h" -#include "../../geometry/operators.h" #include "../../graphics/Frame.h" +#include "../../math/Vector.h" using app::Application; using app::Input; using common::Item; -using geometry::Point; -using geometry::Vector; +using math::Vector; using graphics::Frame; namespace battle { -void SelectItem::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void SelectItem::OnEnterState(SDL_Surface *screen) { + } -void SelectItem::ExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; +void SelectItem::OnExitState(SDL_Surface *screen) { + } -void SelectItem::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectItem::OnResumeState(SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::ITEM); - battle->ActiveHero().GetAttackChoice().SetItem(battle->GetItemMenu().Selected()); - ctrl.PopState(); + battle->ActiveHero().GetAttackChoice().SetItem(battle->ItemMenu().Selected()); + Ctrl().PopState(); } } -void SelectItem::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectItem::OnPauseState(SDL_Surface *screen) { } -void SelectItem::Resize(int width, int height) { +void SelectItem::OnResize(int width, int height) { } void SelectItem::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { - if (battle->GetItemMenu().SelectedIsEnabled()) { + if (battle->ItemMenu().SelectedIsEnabled()) { AttackChoice &ac(battle->ActiveHero().GetAttackChoice()); - const Item *item(battle->GetItemMenu().Selected()); + const Item *item(battle->ItemMenu().Selected()); ac.Selection().Reset(); if (item->GetTargetingMode().TargetsAlly()) { ac.Selection().SelectHeroes(); } else { - ac.Selection().SelectEnemies(); + ac.Selection().SelectMonsters(); } if (item->GetTargetingMode().TargetsAll()) { ac.SetType(AttackChoice::ITEM); - // TODO: remove item from inventory ac.SetItem(item); battle->NextHero(); - ctrl->PopState(); + Ctrl().PopState(); } else { if (item->GetTargetingMode().TargetsSingle()) { ac.Selection().SetSingle(); } else { ac.Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().itemTargetCursor)); + Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().itemTargetCursor)); } } } if (input.JustPressed(Input::ACTION_B)) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { - battle->GetItemMenu().PreviousRow(); + battle->ItemMenu().PreviousRow(); } if (input.JustPressed(Input::PAD_RIGHT)) { - battle->GetItemMenu().NextItem(); + battle->ItemMenu().NextItem(); } if (input.JustPressed(Input::PAD_DOWN)) { - battle->GetItemMenu().NextRow(); + battle->ItemMenu().NextRow(); } if (input.JustPressed(Input::PAD_LEFT)) { - battle->GetItemMenu().PreviousItem(); + battle->ItemMenu().PreviousItem(); } } -void SelectItem::UpdateWorld(float deltaT) { +void SelectItem::UpdateWorld(Uint32 deltaT) { } @@ -110,7 +100,7 @@ void SelectItem::Render(SDL_Surface *screen) { void SelectItem::RenderFrame(SDL_Surface *screen, const Vector &offset) { const Frame *frame(battle->Res().selectFrame); - Point position(frame->BorderWidth(), frame->BorderHeight()); + Vector position(frame->BorderSize()); int width(battle->Width() - 2 * frame->BorderWidth()); int height(battle->Res().normalFont->CharHeight() * 13); frame->Draw(screen, position + offset, width, height); @@ -118,7 +108,7 @@ void SelectItem::RenderFrame(SDL_Surface *screen, const Vector &offset) { void SelectItem::RenderHeadline(SDL_Surface *screen, const Vector &offset) { const Resources &res(battle->Res()); - Point position( + Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight()); res.normalFont->DrawString(res.itemMenuHeadline, screen, position + offset); @@ -126,10 +116,10 @@ void SelectItem::RenderHeadline(SDL_Surface *screen, const Vector &offset) void SelectItem::RenderMenu(SDL_Surface *screen, const Vector &offset) { const Resources &res(battle->Res()); - Point position( + Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); - battle->GetItemMenu().Draw(screen, position + offset); + battle->ItemMenu().Draw(screen, position + offset); } }