X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectItem.cpp;h=acebefa2796f25e0901c34869780b2772838e34f;hb=5d1a76ae7725af998c6ee46adfe492c68ee1d34f;hp=0bdd4b10c3adfba9fe4216e5a8b9e6cc1d582628;hpb=57675025108b7ad3989737f18ebfeec8e5e44889;p=l2e.git diff --git a/src/battle/states/SelectItem.cpp b/src/battle/states/SelectItem.cpp index 0bdd4b1..acebefa 100644 --- a/src/battle/states/SelectItem.cpp +++ b/src/battle/states/SelectItem.cpp @@ -8,69 +8,91 @@ #include "SelectItem.h" #include "SelectAttackType.h" +#include "SelectTarget.h" #include "../BattleState.h" #include "../../app/Application.h" #include "../../app/Input.h" -#include "../../geometry/Point.h" -#include "../../geometry/operators.h" +#include "../../common/Item.h" #include "../../graphics/Frame.h" using app::Application; using app::Input; -using geometry::Point; -using geometry::Vector; +using common::Item; +using math::Vector; using graphics::Frame; namespace battle { -void SelectItem::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; -} +void SelectItem::OnEnterState(SDL_Surface *screen) { -void SelectItem::ExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; } -void SelectItem::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectItem::OnExitState(SDL_Surface *screen) { + +} +void SelectItem::OnResumeState(SDL_Surface *screen) { + if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { + battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::ITEM); + battle->ActiveHero().GetAttackChoice().SetItem(battle->ItemMenu().Selected()); + Ctrl().PopState(); + } } -void SelectItem::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectItem::OnPauseState(SDL_Surface *screen) { } -void SelectItem::Resize(int width, int height) { +void SelectItem::OnResize(int width, int height) { } -void SelectItem::HandleInput(const Input &input) { +void SelectItem::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { - // TODO: switch to target select - if (battle->GetItemMenu().SelectedIsEnabled()) { - battle->NextHero(); - ctrl->PopState(); + if (battle->ItemMenu().SelectedIsEnabled()) { + AttackChoice &ac(battle->ActiveHero().GetAttackChoice()); + const Item *item(battle->ItemMenu().Selected()); + ac.Selection().Reset(); + if (item->GetTargetingMode().TargetsAlly()) { + ac.Selection().SelectHeroes(); + } else { + ac.Selection().SelectMonsters(); + } + if (item->GetTargetingMode().TargetsAll()) { + ac.SetType(AttackChoice::ITEM); + ac.SetItem(item); + battle->NextHero(); + Ctrl().PopState(); + } else { + if (item->GetTargetingMode().TargetsSingle()) { + ac.Selection().SetSingle(); + } else { + ac.Selection().SetMultiple(); + } + Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().itemTargetCursor)); + } } } if (input.JustPressed(Input::ACTION_B)) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { - battle->GetItemMenu().PreviousRow(); + battle->ItemMenu().PreviousRow(); } if (input.JustPressed(Input::PAD_RIGHT)) { - battle->GetItemMenu().NextItem(); + battle->ItemMenu().NextItem(); } if (input.JustPressed(Input::PAD_DOWN)) { - battle->GetItemMenu().NextRow(); + battle->ItemMenu().NextRow(); } if (input.JustPressed(Input::PAD_LEFT)) { - battle->GetItemMenu().PreviousItem(); + battle->ItemMenu().PreviousItem(); } } -void SelectItem::UpdateWorld(float deltaT) { +void SelectItem::UpdateWorld(Uint32 deltaT) { } @@ -84,15 +106,15 @@ void SelectItem::Render(SDL_Surface *screen) { void SelectItem::RenderFrame(SDL_Surface *screen, const Vector &offset) { const Frame *frame(battle->Res().selectFrame); - Point position(frame->BorderWidth(), frame->BorderHeight()); - int width(battle->BackgroundWidth() - 2 * frame->BorderWidth()); + Vector position(frame->BorderSize()); + int width(battle->Width() - 2 * frame->BorderWidth()); int height(battle->Res().normalFont->CharHeight() * 13); frame->Draw(screen, position + offset, width, height); } void SelectItem::RenderHeadline(SDL_Surface *screen, const Vector &offset) { const Resources &res(battle->Res()); - Point position( + Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight()); res.normalFont->DrawString(res.itemMenuHeadline, screen, position + offset); @@ -100,10 +122,10 @@ void SelectItem::RenderHeadline(SDL_Surface *screen, const Vector &offset) void SelectItem::RenderMenu(SDL_Surface *screen, const Vector &offset) { const Resources &res(battle->Res()); - Point position( + Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); - battle->GetItemMenu().Draw(screen, position + offset); + battle->ItemMenu().Draw(screen, position + offset); } }