X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectItem.cpp;h=e4ccc14527d95ca4ea5bbd2665b4284195500c1c;hb=087783315ac5955c17bb3b051c9351f321653df6;hp=85ea773ce4d2420ecbbb2ecdf223585f44497358;hpb=092a2dd175a4001a495c84ee85211734fb928c83;p=l2e.git diff --git a/src/battle/states/SelectItem.cpp b/src/battle/states/SelectItem.cpp index 85ea773..e4ccc14 100644 --- a/src/battle/states/SelectItem.cpp +++ b/src/battle/states/SelectItem.cpp @@ -1,10 +1,3 @@ -/* - * SelectItem.cpp - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #include "SelectItem.h" #include "SelectAttackType.h" @@ -24,10 +17,17 @@ using graphics::Frame; namespace battle { -void SelectItem::OnEnterState(SDL_Surface *screen) { +SelectItem::SelectItem(Battle *battle, SelectAttackType *parent) +: battle(battle) +, parent(parent) { } + +void SelectItem::OnEnterState(SDL_Surface *screen) { + OnResize(screen->w, screen->h); +} + void SelectItem::OnExitState(SDL_Surface *screen) { } @@ -35,7 +35,7 @@ void SelectItem::OnExitState(SDL_Surface *screen) { void SelectItem::OnResumeState(SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::ITEM); - battle->ActiveHero().GetAttackChoice().SetItem(battle->ItemMenu().Selected()); + battle->ActiveHero().GetAttackChoice().SetItem(parent->ItemMenu().Selected()); Ctrl().PopState(); } } @@ -46,15 +46,31 @@ void SelectItem::OnPauseState(SDL_Surface *screen) { void SelectItem::OnResize(int width, int height) { + const Vector offset = parent->ScreenOffset(); + + const Resources &res = parent->Res(); + const Frame &frame = *res.selectFrame; + + framePosition = offset + frame.BorderSize(); + frameSize = Vector( + parent->Width() - 2 * frame.BorderWidth(), + res.normalFont->CharHeight() * 13); + + headlinePosition = offset + Vector( + 2 * frame.BorderWidth() + res.normalFont->CharWidth(), + 2 * frame.BorderHeight()); + menuPosition = offset + Vector( + 2 * frame.BorderWidth() + res.normalFont->CharWidth(), + 2 * frame.BorderHeight() + 2 * res.normalFont->CharHeight()); } void SelectItem::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { - if (battle->ItemMenu().SelectedIsEnabled()) { + if (parent->ItemMenu().SelectedIsEnabled()) { AttackChoice &ac(battle->ActiveHero().GetAttackChoice()); - const Item *item(battle->ItemMenu().Selected()); + const Item *item(parent->ItemMenu().Selected()); ac.Selection().Reset(); if (item->GetTargetingMode().TargetsAlly()) { ac.Selection().SelectHeroes(); @@ -72,7 +88,7 @@ void SelectItem::HandleEvents(const Input &input) { } else { ac.Selection().SetMultiple(); } - Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().itemTargetCursor)); + Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), parent->Res().itemTargetCursor)); } } } @@ -80,16 +96,16 @@ void SelectItem::HandleEvents(const Input &input) { Ctrl().PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { - battle->ItemMenu().PreviousRow(); + parent->ItemMenu().PreviousRow(); } if (input.JustPressed(Input::PAD_RIGHT)) { - battle->ItemMenu().NextItem(); + parent->ItemMenu().NextItem(); } if (input.JustPressed(Input::PAD_DOWN)) { - battle->ItemMenu().NextRow(); + parent->ItemMenu().NextRow(); } if (input.JustPressed(Input::PAD_LEFT)) { - battle->ItemMenu().PreviousItem(); + parent->ItemMenu().PreviousItem(); } } @@ -99,34 +115,23 @@ void SelectItem::UpdateWorld(Uint32 deltaT) { void SelectItem::Render(SDL_Surface *screen) { parent->Render(screen); - Vector offset(battle->CalculateScreenOffset(screen)); - RenderFrame(screen, offset); - RenderHeadline(screen, offset); - RenderMenu(screen, offset); + RenderFrame(screen); + RenderHeadline(screen); + RenderMenu(screen); } -void SelectItem::RenderFrame(SDL_Surface *screen, const Vector &offset) { - const Frame *frame(battle->Res().selectFrame); - Vector position(frame->BorderSize()); - int width(battle->Width() - 2 * frame->BorderWidth()); - int height(battle->Res().normalFont->CharHeight() * 13); - frame->Draw(screen, position + offset, width, height); +void SelectItem::RenderFrame(SDL_Surface *screen) { + const Frame &frame = *parent->Res().selectFrame; + frame.Draw(screen, framePosition, frameSize.X(), frameSize.Y()); } -void SelectItem::RenderHeadline(SDL_Surface *screen, const Vector &offset) { - const Resources &res(battle->Res()); - Vector position( - 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), - 2 * res.selectFrame->BorderHeight()); - res.normalFont->DrawString(res.itemMenuHeadline, screen, position + offset); +void SelectItem::RenderHeadline(SDL_Surface *screen) { + const Resources &res = parent->Res(); + res.normalFont->DrawString(res.itemMenuHeadline, screen, headlinePosition); } -void SelectItem::RenderMenu(SDL_Surface *screen, const Vector &offset) { - const Resources &res(battle->Res()); - Vector position( - 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), - 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); - battle->ItemMenu().Draw(screen, position + offset); +void SelectItem::RenderMenu(SDL_Surface *screen) { + parent->ItemMenu().Draw(screen, menuPosition); } }