X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectItem.cpp;h=fe6ce7b3ba7dc9fa8e1addc5382883012317e3d0;hb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;hp=68f844f02994e6b81a736ee61b260ca7fbca29cc;hpb=d20fa78a0dcbc95a69bb6077d2081d42b74a2d1a;p=l2e.git diff --git a/src/battle/states/SelectItem.cpp b/src/battle/states/SelectItem.cpp index 68f844f..fe6ce7b 100644 --- a/src/battle/states/SelectItem.cpp +++ b/src/battle/states/SelectItem.cpp @@ -23,15 +23,15 @@ using graphics::Frame; namespace battle { -void SelectItem::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void SelectItem::OnEnterState(Application &c, SDL_Surface *screen) { + } -void SelectItem::ExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; +void SelectItem::OnExitState(Application &c, SDL_Surface *screen) { + } -void SelectItem::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectItem::OnResumeState(Application &ctrl, SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::ITEM); battle->ActiveHero().GetAttackChoice().SetItem(battle->ItemMenu().Selected()); @@ -39,12 +39,12 @@ void SelectItem::ResumeState(Application &ctrl, SDL_Surface *screen) { } } -void SelectItem::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectItem::OnPauseState(Application &ctrl, SDL_Surface *screen) { } -void SelectItem::Resize(int width, int height) { +void SelectItem::OnResize(int width, int height) { } @@ -62,22 +62,21 @@ void SelectItem::HandleEvents(const Input &input) { } if (item->GetTargetingMode().TargetsAll()) { ac.SetType(AttackChoice::ITEM); - // TODO: remove item from inventory ac.SetItem(item); battle->NextHero(); - ctrl->PopState(); + Ctrl().PopState(); } else { if (item->GetTargetingMode().TargetsSingle()) { ac.Selection().SetSingle(); } else { ac.Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().itemTargetCursor)); + Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().itemTargetCursor)); } } } if (input.JustPressed(Input::ACTION_B)) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { battle->ItemMenu().PreviousRow();