X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectItem.h;h=e9a30d8a76347611428775bd9b5d7839ee2e471f;hb=667e1d9c6a78d0b608b518a4e5b5c31bc30e4e89;hp=a4540bb62ced2721cf4bc13a8599195a18042661;hpb=6d080d21d8055df9962296863b4c0954bc81410b;p=l2e.git diff --git a/src/battle/states/SelectItem.h b/src/battle/states/SelectItem.h index a4540bb..e9a30d8 100644 --- a/src/battle/states/SelectItem.h +++ b/src/battle/states/SelectItem.h @@ -1,48 +1,45 @@ -/* - * SelectItem.h - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #ifndef BATTLE_SELECTITEM_H_ #define BATTLE_SELECTITEM_H_ -#include "../../app/State.h" +namespace battle { + class BattleState; + class SelectAttackType; +} +namespace math { + template + class Vector; +} -#include "../../geometry/Vector.h" +#include "../../app/State.h" namespace battle { -class BattleState; -class SelectAttackType; - class SelectItem : public app::State { public: SelectItem(BattleState *battle, SelectAttackType *parent) - : ctrl(0), battle(battle), parent(parent) { } + : battle(battle), parent(parent) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); private: - void RenderFrame(SDL_Surface *, const geometry::Vector &offset); - void RenderHeadline(SDL_Surface *, const geometry::Vector &offset); - void RenderMenu(SDL_Surface *, const geometry::Vector &offset); + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + +private: + void RenderFrame(SDL_Surface *, const math::Vector &offset); + void RenderHeadline(SDL_Surface *, const math::Vector &offset); + void RenderMenu(SDL_Surface *, const math::Vector &offset); private: - app::Application *ctrl; BattleState *battle; SelectAttackType *parent; @@ -50,4 +47,4 @@ private: } -#endif /* BATTLE_SELECTITEM_H_ */ +#endif