X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectMoveAction.cpp;h=7eb8fbeb1a8d98b860e692c12edaad6fc7d53cdc;hb=00b557a47e47d9410730d47d436f6158a3fb79f5;hp=c728db0e61c6bd51502329e2ba7a84026d0fa7c1;hpb=185c6c79f8ba30981aad4e1d66f98143a344b95e;p=l2e.git diff --git a/src/battle/states/SelectMoveAction.cpp b/src/battle/states/SelectMoveAction.cpp index c728db0..7eb8fbe 100644 --- a/src/battle/states/SelectMoveAction.cpp +++ b/src/battle/states/SelectMoveAction.cpp @@ -7,7 +7,9 @@ #include "SelectMoveAction.h" +#include "RunState.h" #include "SelectAttackType.h" +#include "SwapHeroes.h" #include "../BattleState.h" #include "../MoveMenu.h" #include "../../app/Application.h" @@ -43,7 +45,7 @@ void SelectMoveAction::Resize(int width, int height) { } -void SelectMoveAction::HandleInput(const Input &input) { +void SelectMoveAction::HandleEvents(const Input &input) { if (input.IsDown(Input::PAD_UP)) { battle->GetMoveMenu().Select(MoveMenu::CHANGE); } else if (input.IsDown(Input::PAD_DOWN)) { @@ -59,10 +61,10 @@ void SelectMoveAction::HandleInput(const Input &input) { battle->NextHero(); break; case MoveMenu::CHANGE: - // TODO: switch to change state + ctrl->PushState(new SwapHeroes(battle, this)); break; case MoveMenu::RUN: - // TODO: switch to run state + ctrl->ChangeState(new RunState(battle)); break; } } @@ -82,8 +84,8 @@ void SelectMoveAction::Render(SDL_Surface *screen) { void SelectMoveAction::RenderMenu(SDL_Surface *screen, const Vector &offset) { Point position( - (battle->BackgroundWidth() - battle->GetMoveMenu().Width()) / 2, - battle->BackgroundHeight() - battle->GetMoveMenu().Height() - battle->GetMoveMenu().Height() / 2); + (battle->Width() - battle->GetMoveMenu().Width()) / 2, + battle->Height() - battle->GetMoveMenu().Height() - battle->GetMoveMenu().Height() / 2); battle->GetMoveMenu().Render(screen, position + offset); }