X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectMoveAction.cpp;h=d7898742be336598aec7946c4ea9e4badaa2373a;hb=3701b454bd2c868a886ae5287d8209b714649344;hp=b2cac81e7357330918b501ee75dcf056d5b82d0d;hpb=0542849dfccfec1ce1477265fa0fee2401a8fb23;p=l2e.git diff --git a/src/battle/states/SelectMoveAction.cpp b/src/battle/states/SelectMoveAction.cpp index b2cac81..d789874 100644 --- a/src/battle/states/SelectMoveAction.cpp +++ b/src/battle/states/SelectMoveAction.cpp @@ -1,10 +1,3 @@ -/* - * SelectMoveAction.cpp - * - * Created on: Aug 7, 2012 - * Author: holy - */ - #include "SelectMoveAction.h" #include "RunState.h" @@ -14,31 +7,32 @@ #include "../MoveMenu.h" #include "../../app/Application.h" #include "../../app/Input.h" +#include "../../math/Vector.h" using app::Application; using app::Input; -using geometry::Vector; +using math::Vector; namespace battle { -void SelectMoveAction::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void SelectMoveAction::OnEnterState(SDL_Surface *screen) { + } -void SelectMoveAction::ExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; +void SelectMoveAction::OnExitState(SDL_Surface *screen) { + } -void SelectMoveAction::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectMoveAction::OnResumeState(SDL_Surface *screen) { } -void SelectMoveAction::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectMoveAction::OnPauseState(SDL_Surface *screen) { } -void SelectMoveAction::Resize(int width, int height) { +void SelectMoveAction::OnResize(int width, int height) { } @@ -55,20 +49,20 @@ void SelectMoveAction::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { switch (battle->GetMoveMenu().Selected()) { case MoveMenu::ATTACK: - ctrl->ChangeState(new SelectAttackType(battle)); + Ctrl().ChangeState(new SelectAttackType(battle)); battle->NextHero(); break; case MoveMenu::CHANGE: - ctrl->PushState(new SwapHeroes(battle, this)); + Ctrl().PushState(new SwapHeroes(battle, this)); break; case MoveMenu::RUN: - ctrl->ChangeState(new RunState(battle)); + Ctrl().ChangeState(new RunState(battle)); break; } } } -void SelectMoveAction::UpdateWorld(float deltaT) { +void SelectMoveAction::UpdateWorld(Uint32 deltaT) { }