X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectMoveAction.h;h=156eec16cbec2e22b5ff3647debda3165bfb733d;hb=9a7ac49b7e3b7cd4a09b016ceec116830a3458f9;hp=cd54aed1e0f38c22aa39ea66a2d9dfcb00bf0d86;hpb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;p=l2e.git diff --git a/src/battle/states/SelectMoveAction.h b/src/battle/states/SelectMoveAction.h index cd54aed..156eec1 100644 --- a/src/battle/states/SelectMoveAction.h +++ b/src/battle/states/SelectMoveAction.h @@ -1,16 +1,15 @@ -/* - * SelectMoveAction.h - * - * Created on: Aug 7, 2012 - * Author: holy - */ - #ifndef BATTLE_SELECTMOVEACTION_H_ #define BATTLE_SELECTMOVEACTION_H_ -#include "../fwd.h" +namespace battle { + class Battle; + class BattleState; + class HeroTag; + struct Resources; +} + #include "../../app/State.h" -#include "../../geometry/Vector.h" +#include "../../math/Vector.h" namespace battle { @@ -18,30 +17,37 @@ class SelectMoveAction : public app::State { public: - explicit SelectMoveAction(BattleState *battle) - : battle(battle) { } + SelectMoveAction(Battle *battle, BattleState *parent); public: virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); +public: + const Resources &Res() const; + const math::Vector &ScreenOffset() const; + const HeroTag &HeroTagAt(int index) const; + const math::Vector &HeroTagPositionAt(int index) const; + private: - virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); virtual void OnResize(int width, int height); private: - void RenderMenu(SDL_Surface *screen, const geometry::Vector &offset); + void RenderMenu(SDL_Surface *screen); private: - BattleState *battle; + Battle *battle; + BattleState *parent; + math::Vector position; }; } -#endif /* BATTLE_SELECTMOVEACTION_H_ */ +#endif