X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.cpp;h=1bc195c12223e2a7d00b95f642da72ef3a15f19c;hb=fde7b27297882a7f033641df92e732abd137b532;hp=954b39eabf115d95bfc6a6b36e2e4be209b5f7b2;hpb=e462583cabc752b8f03b423e98e93bca5f5045d8;p=l2e.git diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp index 954b39e..1bc195c 100644 --- a/src/battle/states/SelectSpell.cpp +++ b/src/battle/states/SelectSpell.cpp @@ -9,17 +9,18 @@ #include "SelectAttackType.h" #include "SelectMoveAction.h" +#include "SelectTarget.h" #include "../BattleState.h" #include "../../app/Application.h" #include "../../app/Input.h" +#include "../../common/Spell.h" #include "../../geometry/operators.h" #include "../../geometry/Point.h" #include "../../graphics/Frame.h" -#include - using app::Application; using app::Input; +using common::Spell; using geometry::Point; using geometry::Vector; using graphics::Frame; @@ -35,7 +36,11 @@ void SelectSpell::ExitState(Application &c, SDL_Surface *screen) { } void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) { - + if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { + battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC); + battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected()); + ctrl.PopState(); + } } void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) { @@ -48,36 +53,47 @@ void SelectSpell::Resize(int width, int height) { } -void SelectSpell::HandleInput(const Input &input) { +void SelectSpell::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { - // TODO: switch to target select - if (battle->GetSpellMenu().SelectedIsEnabled()) { - battle->NextHero(); - ctrl->PopState(); + if (battle->ActiveHero().SpellMenu().SelectedIsEnabled()) { + AttackChoice &ac(battle->ActiveHero().GetAttackChoice()); + const Spell *spell(battle->ActiveHero().SpellMenu().Selected()); + ac.Selection().Reset(); + if (spell->GetTargetingMode().TargetsAlly()) { + ac.Selection().SelectHeroes(); + } else { + ac.Selection().SelectMonsters(); + } + if (spell->GetTargetingMode().TargetsAll()) { + ac.SetType(AttackChoice::MAGIC); + // TODO: remove item from inventory + ac.SetSpell(spell); + battle->NextHero(); + ctrl->PopState(); + } else { + if (spell->GetTargetingMode().TargetsSingle()) { + ac.Selection().SetSingle(); + } else { + ac.Selection().SetMultiple(); + } + ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().magicTargetCursor)); + } } } if (input.JustPressed(Input::ACTION_B)) { ctrl->PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { - std::cout << "pressed up" << std::endl; - battle->GetSpellMenu().PreviousRow(); - std::cout << "selected index: " << battle->GetSpellMenu().SelectedIndex() << std::endl; + battle->ActiveHero().SpellMenu().PreviousRow(); } if (input.JustPressed(Input::PAD_RIGHT)) { - std::cout << "pressed right" << std::endl; - battle->GetSpellMenu().NextItem(); - std::cout << "selected index: " << battle->GetSpellMenu().SelectedIndex() << std::endl; + battle->ActiveHero().SpellMenu().NextItem(); } if (input.JustPressed(Input::PAD_DOWN)) { - std::cout << "pressed down" << std::endl; - battle->GetSpellMenu().NextRow(); - std::cout << "selected index: " << battle->GetSpellMenu().SelectedIndex() << std::endl; + battle->ActiveHero().SpellMenu().NextRow(); } if (input.JustPressed(Input::PAD_LEFT)) { - std::cout << "pressed left" << std::endl; - battle->GetSpellMenu().PreviousItem(); - std::cout << "selected index: " << battle->GetSpellMenu().SelectedIndex() << std::endl; + battle->ActiveHero().SpellMenu().PreviousItem(); } } @@ -96,9 +112,8 @@ void SelectSpell::Render(SDL_Surface *screen) { void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector &offset) { const Frame *frame(battle->Res().selectFrame); Point position(frame->BorderWidth(), frame->BorderHeight()); - int width(battle->BackgroundWidth() - 2 * frame->BorderWidth()); - // TODO: replace with font height - int height(frame->BorderHeight() * 13); + int width(battle->Width() - 2 * frame->BorderWidth()); + int height(battle->Res().normalFont->CharHeight() * 13); frame->Draw(screen, position + offset, width, height); } @@ -115,7 +130,7 @@ void SelectSpell::RenderMenu(SDL_Surface *screen, const Vector &offset) { Point position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); - battle->GetSpellMenu().Draw(screen, position + offset); + battle->ActiveHero().SpellMenu().Draw(screen, position + offset); } }