X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.cpp;h=2b22e70fcd856e124fac407f047bd682b8aa6ed8;hb=087783315ac5955c17bb3b051c9351f321653df6;hp=3b4573f485f526f0ad80fcae5cf27d8b5552273e;hpb=2147d00bbcb43f5cb4499091f646057cb6944cb3;p=l2e.git diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp index 3b4573f..2b22e70 100644 --- a/src/battle/states/SelectSpell.cpp +++ b/src/battle/states/SelectSpell.cpp @@ -1,10 +1,3 @@ -/* - * SelectSpell.cpp - * - * Created on: Aug 8, 2012 - * Author: holy - */ - #include "SelectSpell.h" #include "SelectAttackType.h" @@ -14,123 +7,132 @@ #include "../../app/Application.h" #include "../../app/Input.h" #include "../../common/Spell.h" -#include "../../geometry/operators.h" -#include "../../geometry/Point.h" #include "../../graphics/Frame.h" +#include "../../math/Vector.h" using app::Application; using app::Input; using common::Spell; -using geometry::Point; -using geometry::Vector; +using math::Vector; using graphics::Frame; namespace battle { -void SelectSpell::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +SelectSpell::SelectSpell(Battle *battle, SelectAttackType *parent) +: battle(battle) +, parent(parent) { + } -void SelectSpell::ExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; + +void SelectSpell::OnEnterState(SDL_Surface *screen) { + OnResize(screen->w, screen->h); } -void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnExitState(SDL_Surface *screen) { + +} + +void SelectSpell::OnResumeState(SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC); - battle->ActiveHero().GetAttackChoice().SetSpell(battle->GetSpellMenu().Selected()); - ctrl.PopState(); + battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected()); + Ctrl().PopState(); } } -void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnPauseState(SDL_Surface *screen) { } -void SelectSpell::Resize(int width, int height) { +void SelectSpell::OnResize(int width, int height) { + const Vector offset = parent->ScreenOffset(); + + const Resources &res = parent->Res(); + const Frame &frame = *res.selectFrame; + + framePosition = offset + frame.BorderSize(); + frameSize = Vector( + parent->Width() - 2 * frame.BorderWidth(), + res.normalFont->CharHeight() * 13); + + headlinePosition = offset + Vector( + 2 * frame.BorderWidth() + res.normalFont->CharWidth(), + 2 * frame.BorderHeight()); + menuPosition = offset + Vector( + 2 * frame.BorderWidth() + res.normalFont->CharWidth(), + 2 * frame.BorderHeight() + 2 * res.normalFont->CharHeight()); } void SelectSpell::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { - if (battle->GetSpellMenu().SelectedIsEnabled()) { + if (battle->ActiveHero().SpellMenu().SelectedIsEnabled()) { AttackChoice &ac(battle->ActiveHero().GetAttackChoice()); - const Spell *spell(battle->GetSpellMenu().Selected()); + const Spell *spell(battle->ActiveHero().SpellMenu().Selected()); ac.Selection().Reset(); if (spell->GetTargetingMode().TargetsAlly()) { ac.Selection().SelectHeroes(); } else { - ac.Selection().SelectEnemies(); + ac.Selection().SelectMonsters(); } if (spell->GetTargetingMode().TargetsAll()) { ac.SetType(AttackChoice::MAGIC); - // TODO: remove item from inventory ac.SetSpell(spell); battle->NextHero(); - ctrl->PopState(); + Ctrl().PopState(); } else { if (spell->GetTargetingMode().TargetsSingle()) { ac.Selection().SetSingle(); } else { ac.Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().magicTargetCursor)); + Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), parent->Res().magicTargetCursor)); } } } if (input.JustPressed(Input::ACTION_B)) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { - battle->GetSpellMenu().PreviousRow(); + battle->ActiveHero().SpellMenu().PreviousRow(); } if (input.JustPressed(Input::PAD_RIGHT)) { - battle->GetSpellMenu().NextItem(); + battle->ActiveHero().SpellMenu().NextItem(); } if (input.JustPressed(Input::PAD_DOWN)) { - battle->GetSpellMenu().NextRow(); + battle->ActiveHero().SpellMenu().NextRow(); } if (input.JustPressed(Input::PAD_LEFT)) { - battle->GetSpellMenu().PreviousItem(); + battle->ActiveHero().SpellMenu().PreviousItem(); } } -void SelectSpell::UpdateWorld(float deltaT) { +void SelectSpell::UpdateWorld(Uint32 deltaT) { } void SelectSpell::Render(SDL_Surface *screen) { parent->Render(screen); - Vector offset(battle->CalculateScreenOffset(screen)); - RenderFrame(screen, offset); - RenderHeadline(screen, offset); - RenderMenu(screen, offset); + RenderFrame(screen); + RenderHeadline(screen); + RenderMenu(screen); } -void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector &offset) { - const Frame *frame(battle->Res().selectFrame); - Point position(frame->BorderWidth(), frame->BorderHeight()); - int width(battle->Width() - 2 * frame->BorderWidth()); - int height(battle->Res().normalFont->CharHeight() * 13); - frame->Draw(screen, position + offset, width, height); +void SelectSpell::RenderFrame(SDL_Surface *screen) { + const Frame &frame = *parent->Res().selectFrame; + frame.Draw(screen, framePosition, frameSize.X(), frameSize.Y()); } -void SelectSpell::RenderHeadline(SDL_Surface *screen, const Vector &offset) { - const Resources &res(battle->Res()); - Point position( - 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), - 2 * res.selectFrame->BorderHeight()); - res.normalFont->DrawString(res.spellMenuHeadline, screen, position + offset); +void SelectSpell::RenderHeadline(SDL_Surface *screen) { + const Resources &res = parent->Res(); + res.normalFont->DrawString(res.spellMenuHeadline, screen, headlinePosition); } -void SelectSpell::RenderMenu(SDL_Surface *screen, const Vector &offset) { - const Resources &res(battle->Res()); - Point position( - 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), - 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); - battle->GetSpellMenu().Draw(screen, position + offset); +void SelectSpell::RenderMenu(SDL_Surface *screen) { + battle->ActiveHero().SpellMenu().Draw(screen, menuPosition); } }