X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.cpp;h=2b22e70fcd856e124fac407f047bd682b8aa6ed8;hb=087783315ac5955c17bb3b051c9351f321653df6;hp=d7941c8e917212c58753a2b645e6b5875ebf37d1;hpb=5ca18f73987fb3935ab34654cbbecf5eca4704cb;p=l2e.git diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp index d7941c8..2b22e70 100644 --- a/src/battle/states/SelectSpell.cpp +++ b/src/battle/states/SelectSpell.cpp @@ -1,10 +1,3 @@ -/* - * SelectSpell.cpp - * - * Created on: Aug 8, 2012 - * Author: holy - */ - #include "SelectSpell.h" #include "SelectAttackType.h" @@ -15,19 +8,27 @@ #include "../../app/Input.h" #include "../../common/Spell.h" #include "../../graphics/Frame.h" +#include "../../math/Vector.h" using app::Application; using app::Input; using common::Spell; -using geometry::Vector; +using math::Vector; using graphics::Frame; namespace battle { -void SelectSpell::OnEnterState(SDL_Surface *screen) { +SelectSpell::SelectSpell(Battle *battle, SelectAttackType *parent) +: battle(battle) +, parent(parent) { } + +void SelectSpell::OnEnterState(SDL_Surface *screen) { + OnResize(screen->w, screen->h); +} + void SelectSpell::OnExitState(SDL_Surface *screen) { } @@ -46,7 +47,23 @@ void SelectSpell::OnPauseState(SDL_Surface *screen) { void SelectSpell::OnResize(int width, int height) { + const Vector offset = parent->ScreenOffset(); + + const Resources &res = parent->Res(); + const Frame &frame = *res.selectFrame; + + framePosition = offset + frame.BorderSize(); + frameSize = Vector( + parent->Width() - 2 * frame.BorderWidth(), + res.normalFont->CharHeight() * 13); + + headlinePosition = offset + Vector( + 2 * frame.BorderWidth() + res.normalFont->CharWidth(), + 2 * frame.BorderHeight()); + menuPosition = offset + Vector( + 2 * frame.BorderWidth() + res.normalFont->CharWidth(), + 2 * frame.BorderHeight() + 2 * res.normalFont->CharHeight()); } @@ -72,7 +89,7 @@ void SelectSpell::HandleEvents(const Input &input) { } else { ac.Selection().SetMultiple(); } - Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().magicTargetCursor)); + Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), parent->Res().magicTargetCursor)); } } } @@ -93,40 +110,29 @@ void SelectSpell::HandleEvents(const Input &input) { } } -void SelectSpell::UpdateWorld(float deltaT) { +void SelectSpell::UpdateWorld(Uint32 deltaT) { } void SelectSpell::Render(SDL_Surface *screen) { parent->Render(screen); - Vector offset(battle->CalculateScreenOffset(screen)); - RenderFrame(screen, offset); - RenderHeadline(screen, offset); - RenderMenu(screen, offset); + RenderFrame(screen); + RenderHeadline(screen); + RenderMenu(screen); } -void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector &offset) { - const Frame *frame(battle->Res().selectFrame); - Vector position(frame->BorderSize()); - int width(battle->Width() - 2 * frame->BorderWidth()); - int height(battle->Res().normalFont->CharHeight() * 13); - frame->Draw(screen, position + offset, width, height); +void SelectSpell::RenderFrame(SDL_Surface *screen) { + const Frame &frame = *parent->Res().selectFrame; + frame.Draw(screen, framePosition, frameSize.X(), frameSize.Y()); } -void SelectSpell::RenderHeadline(SDL_Surface *screen, const Vector &offset) { - const Resources &res(battle->Res()); - Vector position( - 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), - 2 * res.selectFrame->BorderHeight()); - res.normalFont->DrawString(res.spellMenuHeadline, screen, position + offset); +void SelectSpell::RenderHeadline(SDL_Surface *screen) { + const Resources &res = parent->Res(); + res.normalFont->DrawString(res.spellMenuHeadline, screen, headlinePosition); } -void SelectSpell::RenderMenu(SDL_Surface *screen, const Vector &offset) { - const Resources &res(battle->Res()); - Vector position( - 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), - 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); - battle->ActiveHero().SpellMenu().Draw(screen, position + offset); +void SelectSpell::RenderMenu(SDL_Surface *screen) { + battle->ActiveHero().SpellMenu().Draw(screen, menuPosition); } }