X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.cpp;h=65cd8ccdc70173c2ab0e9106588ca249a6fb705f;hb=0542849dfccfec1ce1477265fa0fee2401a8fb23;hp=1bc195c12223e2a7d00b95f642da72ef3a15f19c;hpb=c20927cf8ab9bb7526f641850c3997f14c66f06e;p=l2e.git diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp index 1bc195c..65cd8cc 100644 --- a/src/battle/states/SelectSpell.cpp +++ b/src/battle/states/SelectSpell.cpp @@ -14,14 +14,11 @@ #include "../../app/Application.h" #include "../../app/Input.h" #include "../../common/Spell.h" -#include "../../geometry/operators.h" -#include "../../geometry/Point.h" #include "../../graphics/Frame.h" using app::Application; using app::Input; using common::Spell; -using geometry::Point; using geometry::Vector; using graphics::Frame; @@ -111,7 +108,7 @@ void SelectSpell::Render(SDL_Surface *screen) { void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector &offset) { const Frame *frame(battle->Res().selectFrame); - Point position(frame->BorderWidth(), frame->BorderHeight()); + Vector position(frame->BorderWidth(), frame->BorderHeight()); int width(battle->Width() - 2 * frame->BorderWidth()); int height(battle->Res().normalFont->CharHeight() * 13); frame->Draw(screen, position + offset, width, height); @@ -119,7 +116,7 @@ void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector &offset) { void SelectSpell::RenderHeadline(SDL_Surface *screen, const Vector &offset) { const Resources &res(battle->Res()); - Point position( + Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight()); res.normalFont->DrawString(res.spellMenuHeadline, screen, position + offset); @@ -127,7 +124,7 @@ void SelectSpell::RenderHeadline(SDL_Surface *screen, const Vector &offset) void SelectSpell::RenderMenu(SDL_Surface *screen, const Vector &offset) { const Resources &res(battle->Res()); - Point position( + Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); battle->ActiveHero().SpellMenu().Draw(screen, position + offset);