X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.cpp;h=6ea4675efcbbe1c381d4c70148ddec5414a630e0;hb=2ccc2369d32fb680a3047519d79c17de34c4e10a;hp=1b012503551b23b73d386ae5eb81b8a49f6baeec;hpb=b6502719f0f02bdb4fc39aa66fa4a369ea583036;p=l2e.git diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp index 1b01250..6ea4675 100644 --- a/src/battle/states/SelectSpell.cpp +++ b/src/battle/states/SelectSpell.cpp @@ -9,52 +9,88 @@ #include "SelectAttackType.h" #include "SelectMoveAction.h" +#include "SelectTarget.h" #include "../BattleState.h" #include "../../app/Application.h" #include "../../app/Input.h" -#include "../../geometry/operators.h" -#include "../../geometry/Point.h" +#include "../../common/Spell.h" #include "../../graphics/Frame.h" using app::Application; using app::Input; -using geometry::Point; +using common::Spell; using geometry::Vector; using graphics::Frame; namespace battle { -void SelectSpell::EnterState(Application &c, SDL_Surface *screen) { +void SelectSpell::OnEnterState(Application &c, SDL_Surface *screen) { ctrl = &c; } -void SelectSpell::ExitState(Application &c, SDL_Surface *screen) { +void SelectSpell::OnExitState(Application &c, SDL_Surface *screen) { ctrl = 0; } -void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) { - +void SelectSpell::OnResumeState(Application &ctrl, SDL_Surface *screen) { + if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { + battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC); + battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected()); + ctrl.PopState(); + } } -void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnPauseState(Application &ctrl, SDL_Surface *screen) { } -void SelectSpell::Resize(int width, int height) { +void SelectSpell::OnResize(int width, int height) { } -void SelectSpell::HandleInput(const Input &input) { +void SelectSpell::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { - // TODO: switch to target select - battle->NextHero(); - ctrl->PopState(); + if (battle->ActiveHero().SpellMenu().SelectedIsEnabled()) { + AttackChoice &ac(battle->ActiveHero().GetAttackChoice()); + const Spell *spell(battle->ActiveHero().SpellMenu().Selected()); + ac.Selection().Reset(); + if (spell->GetTargetingMode().TargetsAlly()) { + ac.Selection().SelectHeroes(); + } else { + ac.Selection().SelectMonsters(); + } + if (spell->GetTargetingMode().TargetsAll()) { + ac.SetType(AttackChoice::MAGIC); + ac.SetSpell(spell); + battle->NextHero(); + ctrl->PopState(); + } else { + if (spell->GetTargetingMode().TargetsSingle()) { + ac.Selection().SetSingle(); + } else { + ac.Selection().SetMultiple(); + } + ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().magicTargetCursor)); + } + } } if (input.JustPressed(Input::ACTION_B)) { ctrl->PopState(); // return control to parent } + if (input.JustPressed(Input::PAD_UP)) { + battle->ActiveHero().SpellMenu().PreviousRow(); + } + if (input.JustPressed(Input::PAD_RIGHT)) { + battle->ActiveHero().SpellMenu().NextItem(); + } + if (input.JustPressed(Input::PAD_DOWN)) { + battle->ActiveHero().SpellMenu().NextRow(); + } + if (input.JustPressed(Input::PAD_LEFT)) { + battle->ActiveHero().SpellMenu().PreviousItem(); + } } void SelectSpell::UpdateWorld(float deltaT) { @@ -63,13 +99,34 @@ void SelectSpell::UpdateWorld(float deltaT) { void SelectSpell::Render(SDL_Surface *screen) { parent->Render(screen); - const Frame *frame(battle->Res().selectFrame); - Point position(frame->BorderWidth(), frame->BorderHeight()); Vector offset(battle->CalculateScreenOffset(screen)); - int width(battle->BackgroundWidth() - 2 * frame->BorderWidth()); - // TODO: replace with font height - int height(frame->BorderHeight() * 13); + RenderFrame(screen, offset); + RenderHeadline(screen, offset); + RenderMenu(screen, offset); +} + +void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector &offset) { + const Frame *frame(battle->Res().selectFrame); + Vector position(frame->BorderSize()); + int width(battle->Width() - 2 * frame->BorderWidth()); + int height(battle->Res().normalFont->CharHeight() * 13); frame->Draw(screen, position + offset, width, height); } +void SelectSpell::RenderHeadline(SDL_Surface *screen, const Vector &offset) { + const Resources &res(battle->Res()); + Vector position( + 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), + 2 * res.selectFrame->BorderHeight()); + res.normalFont->DrawString(res.spellMenuHeadline, screen, position + offset); +} + +void SelectSpell::RenderMenu(SDL_Surface *screen, const Vector &offset) { + const Resources &res(battle->Res()); + Vector position( + 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), + 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); + battle->ActiveHero().SpellMenu().Draw(screen, position + offset); +} + }