X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.cpp;h=6ea4675efcbbe1c381d4c70148ddec5414a630e0;hb=2ccc2369d32fb680a3047519d79c17de34c4e10a;hp=3b4573f485f526f0ad80fcae5cf27d8b5552273e;hpb=2147d00bbcb43f5cb4499091f646057cb6944cb3;p=l2e.git diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp index 3b4573f..6ea4675 100644 --- a/src/battle/states/SelectSpell.cpp +++ b/src/battle/states/SelectSpell.cpp @@ -14,59 +14,55 @@ #include "../../app/Application.h" #include "../../app/Input.h" #include "../../common/Spell.h" -#include "../../geometry/operators.h" -#include "../../geometry/Point.h" #include "../../graphics/Frame.h" using app::Application; using app::Input; using common::Spell; -using geometry::Point; using geometry::Vector; using graphics::Frame; namespace battle { -void SelectSpell::EnterState(Application &c, SDL_Surface *screen) { +void SelectSpell::OnEnterState(Application &c, SDL_Surface *screen) { ctrl = &c; } -void SelectSpell::ExitState(Application &c, SDL_Surface *screen) { +void SelectSpell::OnExitState(Application &c, SDL_Surface *screen) { ctrl = 0; } -void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnResumeState(Application &ctrl, SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC); - battle->ActiveHero().GetAttackChoice().SetSpell(battle->GetSpellMenu().Selected()); + battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected()); ctrl.PopState(); } } -void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnPauseState(Application &ctrl, SDL_Surface *screen) { } -void SelectSpell::Resize(int width, int height) { +void SelectSpell::OnResize(int width, int height) { } void SelectSpell::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { - if (battle->GetSpellMenu().SelectedIsEnabled()) { + if (battle->ActiveHero().SpellMenu().SelectedIsEnabled()) { AttackChoice &ac(battle->ActiveHero().GetAttackChoice()); - const Spell *spell(battle->GetSpellMenu().Selected()); + const Spell *spell(battle->ActiveHero().SpellMenu().Selected()); ac.Selection().Reset(); if (spell->GetTargetingMode().TargetsAlly()) { ac.Selection().SelectHeroes(); } else { - ac.Selection().SelectEnemies(); + ac.Selection().SelectMonsters(); } if (spell->GetTargetingMode().TargetsAll()) { ac.SetType(AttackChoice::MAGIC); - // TODO: remove item from inventory ac.SetSpell(spell); battle->NextHero(); ctrl->PopState(); @@ -84,16 +80,16 @@ void SelectSpell::HandleEvents(const Input &input) { ctrl->PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { - battle->GetSpellMenu().PreviousRow(); + battle->ActiveHero().SpellMenu().PreviousRow(); } if (input.JustPressed(Input::PAD_RIGHT)) { - battle->GetSpellMenu().NextItem(); + battle->ActiveHero().SpellMenu().NextItem(); } if (input.JustPressed(Input::PAD_DOWN)) { - battle->GetSpellMenu().NextRow(); + battle->ActiveHero().SpellMenu().NextRow(); } if (input.JustPressed(Input::PAD_LEFT)) { - battle->GetSpellMenu().PreviousItem(); + battle->ActiveHero().SpellMenu().PreviousItem(); } } @@ -111,7 +107,7 @@ void SelectSpell::Render(SDL_Surface *screen) { void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector &offset) { const Frame *frame(battle->Res().selectFrame); - Point position(frame->BorderWidth(), frame->BorderHeight()); + Vector position(frame->BorderSize()); int width(battle->Width() - 2 * frame->BorderWidth()); int height(battle->Res().normalFont->CharHeight() * 13); frame->Draw(screen, position + offset, width, height); @@ -119,7 +115,7 @@ void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector &offset) { void SelectSpell::RenderHeadline(SDL_Surface *screen, const Vector &offset) { const Resources &res(battle->Res()); - Point position( + Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight()); res.normalFont->DrawString(res.spellMenuHeadline, screen, position + offset); @@ -127,10 +123,10 @@ void SelectSpell::RenderHeadline(SDL_Surface *screen, const Vector &offset) void SelectSpell::RenderMenu(SDL_Surface *screen, const Vector &offset) { const Resources &res(battle->Res()); - Point position( + Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); - battle->GetSpellMenu().Draw(screen, position + offset); + battle->ActiveHero().SpellMenu().Draw(screen, position + offset); } }