X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.cpp;h=6ea4675efcbbe1c381d4c70148ddec5414a630e0;hb=2ccc2369d32fb680a3047519d79c17de34c4e10a;hp=65cd8ccdc70173c2ab0e9106588ca249a6fb705f;hpb=0542849dfccfec1ce1477265fa0fee2401a8fb23;p=l2e.git diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp index 65cd8cc..6ea4675 100644 --- a/src/battle/states/SelectSpell.cpp +++ b/src/battle/states/SelectSpell.cpp @@ -24,15 +24,15 @@ using graphics::Frame; namespace battle { -void SelectSpell::EnterState(Application &c, SDL_Surface *screen) { +void SelectSpell::OnEnterState(Application &c, SDL_Surface *screen) { ctrl = &c; } -void SelectSpell::ExitState(Application &c, SDL_Surface *screen) { +void SelectSpell::OnExitState(Application &c, SDL_Surface *screen) { ctrl = 0; } -void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnResumeState(Application &ctrl, SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC); battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected()); @@ -40,12 +40,12 @@ void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) { } } -void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnPauseState(Application &ctrl, SDL_Surface *screen) { } -void SelectSpell::Resize(int width, int height) { +void SelectSpell::OnResize(int width, int height) { } @@ -63,7 +63,6 @@ void SelectSpell::HandleEvents(const Input &input) { } if (spell->GetTargetingMode().TargetsAll()) { ac.SetType(AttackChoice::MAGIC); - // TODO: remove item from inventory ac.SetSpell(spell); battle->NextHero(); ctrl->PopState(); @@ -108,7 +107,7 @@ void SelectSpell::Render(SDL_Surface *screen) { void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector &offset) { const Frame *frame(battle->Res().selectFrame); - Vector position(frame->BorderWidth(), frame->BorderHeight()); + Vector position(frame->BorderSize()); int width(battle->Width() - 2 * frame->BorderWidth()); int height(battle->Res().normalFont->CharHeight() * 13); frame->Draw(screen, position + offset, width, height);