X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.cpp;h=8c0c4da5687110eb1cf3ae574a2e0bf2ccc5ee64;hb=5d1a76ae7725af998c6ee46adfe492c68ee1d34f;hp=66b55f16d9dfe785a6c60ae5d54af51aaa7d0ed7;hpb=185c6c79f8ba30981aad4e1d66f98143a344b95e;p=l2e.git diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp index 66b55f1..8c0c4da 100644 --- a/src/battle/states/SelectSpell.cpp +++ b/src/battle/states/SelectSpell.cpp @@ -9,67 +9,124 @@ #include "SelectAttackType.h" #include "SelectMoveAction.h" +#include "SelectTarget.h" #include "../BattleState.h" #include "../../app/Application.h" #include "../../app/Input.h" -#include "../../geometry/operators.h" -#include "../../geometry/Point.h" +#include "../../common/Spell.h" #include "../../graphics/Frame.h" using app::Application; using app::Input; -using geometry::Point; -using geometry::Vector; +using common::Spell; +using math::Vector; using graphics::Frame; namespace battle { -void SelectSpell::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; -} +void SelectSpell::OnEnterState(SDL_Surface *screen) { -void SelectSpell::ExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; } -void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnExitState(SDL_Surface *screen) { + +} +void SelectSpell::OnResumeState(SDL_Surface *screen) { + if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { + battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC); + battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected()); + Ctrl().PopState(); + } } -void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnPauseState(SDL_Surface *screen) { } -void SelectSpell::Resize(int width, int height) { +void SelectSpell::OnResize(int width, int height) { } -void SelectSpell::HandleInput(const Input &input) { +void SelectSpell::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { - // TODO: switch to target select - battle->NextHero(); - ctrl->PopState(); + if (battle->ActiveHero().SpellMenu().SelectedIsEnabled()) { + AttackChoice &ac(battle->ActiveHero().GetAttackChoice()); + const Spell *spell(battle->ActiveHero().SpellMenu().Selected()); + ac.Selection().Reset(); + if (spell->GetTargetingMode().TargetsAlly()) { + ac.Selection().SelectHeroes(); + } else { + ac.Selection().SelectMonsters(); + } + if (spell->GetTargetingMode().TargetsAll()) { + ac.SetType(AttackChoice::MAGIC); + ac.SetSpell(spell); + battle->NextHero(); + Ctrl().PopState(); + } else { + if (spell->GetTargetingMode().TargetsSingle()) { + ac.Selection().SetSingle(); + } else { + ac.Selection().SetMultiple(); + } + Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().magicTargetCursor)); + } + } } if (input.JustPressed(Input::ACTION_B)) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent + } + if (input.JustPressed(Input::PAD_UP)) { + battle->ActiveHero().SpellMenu().PreviousRow(); + } + if (input.JustPressed(Input::PAD_RIGHT)) { + battle->ActiveHero().SpellMenu().NextItem(); + } + if (input.JustPressed(Input::PAD_DOWN)) { + battle->ActiveHero().SpellMenu().NextRow(); + } + if (input.JustPressed(Input::PAD_LEFT)) { + battle->ActiveHero().SpellMenu().PreviousItem(); } } -void SelectSpell::UpdateWorld(float deltaT) { +void SelectSpell::UpdateWorld(Uint32 deltaT) { } void SelectSpell::Render(SDL_Surface *screen) { parent->Render(screen); - const Frame &frame(battle->GetSelectFrame()); - Point position(frame.BorderWidth(), frame.BorderHeight()); Vector offset(battle->CalculateScreenOffset(screen)); - int width(battle->BackgroundWidth() - 2 * frame.BorderWidth()); - // TODO: replace with font height - int height(frame.BorderHeight() * 13); - frame.Draw(screen, position + offset, width, height); + RenderFrame(screen, offset); + RenderHeadline(screen, offset); + RenderMenu(screen, offset); +} + +void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector &offset) { + const Frame *frame(battle->Res().selectFrame); + Vector position(frame->BorderSize()); + int width(battle->Width() - 2 * frame->BorderWidth()); + int height(battle->Res().normalFont->CharHeight() * 13); + frame->Draw(screen, position + offset, width, height); +} + +void SelectSpell::RenderHeadline(SDL_Surface *screen, const Vector &offset) { + const Resources &res(battle->Res()); + Vector position( + 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), + 2 * res.selectFrame->BorderHeight()); + res.normalFont->DrawString(res.spellMenuHeadline, screen, position + offset); +} + +void SelectSpell::RenderMenu(SDL_Surface *screen, const Vector &offset) { + const Resources &res(battle->Res()); + Vector position( + 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), + 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); + battle->ActiveHero().SpellMenu().Draw(screen, position + offset); } }