X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.cpp;h=a13d8fc822e3596fecb99676f9f5b6212fd072e6;hb=e27fcf693589ede18b753d5f64f9dfecfe6344bd;hp=a9c06cceccc912ca59e3530ce361e52b7fbb2880;hpb=76539c6ba0ac1bc6ecd179cd0fc229f40872598b;p=l2e.git diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp index a9c06cc..a13d8fc 100644 --- a/src/battle/states/SelectSpell.cpp +++ b/src/battle/states/SelectSpell.cpp @@ -36,8 +36,8 @@ void SelectSpell::ExitState(Application &c, SDL_Surface *screen) { } void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) { - if (battle->ActiveHeroTargets().HasSelected()) { - battle->SetAttackType(AttackChoice::MAGIC); + if (battle->ActiveHeroAttackChoice().Selection().HasSelected()) { + battle->ActiveHeroAttackChoice().SetType(AttackChoice::MAGIC); battle->ActiveHeroAttackChoice().SetSpell(battle->GetSpellMenu().Selected()); ctrl.PopState(); } @@ -57,25 +57,25 @@ void SelectSpell::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { if (battle->GetSpellMenu().SelectedIsEnabled()) { const Spell *spell(battle->GetSpellMenu().Selected()); - battle->ActiveHeroTargets().Reset(); + battle->ActiveHeroAttackChoice().Selection().Reset(); if (spell->GetTargetingMode().TargetsAlly()) { - battle->ActiveHeroTargets().SelectHeroes(); + battle->ActiveHeroAttackChoice().Selection().SelectHeroes(); } else { - battle->ActiveHeroTargets().SelectEnemies(); + battle->ActiveHeroAttackChoice().Selection().SelectEnemies(); } if (spell->GetTargetingMode().TargetsAll()) { - battle->SetAttackType(AttackChoice::MAGIC); + battle->ActiveHeroAttackChoice().SetType(AttackChoice::MAGIC); // TODO: remove item from inventory battle->ActiveHeroAttackChoice().SetSpell(spell); battle->NextHero(); ctrl->PopState(); } else { if (spell->GetTargetingMode().TargetsSingle()) { - battle->ActiveHeroTargets().SetSingle(); + battle->ActiveHeroAttackChoice().Selection().SetSingle(); } else { - battle->ActiveHeroTargets().SetMultiple(); + battle->ActiveHeroAttackChoice().Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroTargets(), battle->Res().magicTargetCursor)); + ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroAttackChoice().Selection(), battle->Res().magicTargetCursor)); } } }