X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.cpp;h=a9c06cceccc912ca59e3530ce361e52b7fbb2880;hb=222167ba3722dc7f47ff7510006bd516e0010a50;hp=5f358fbe45c031f2420749654f97885941e29c8b;hpb=8c055cbdddac2114c130e6a6524ff887d89ccf53;p=l2e.git diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp index 5f358fb..a9c06cc 100644 --- a/src/battle/states/SelectSpell.cpp +++ b/src/battle/states/SelectSpell.cpp @@ -9,15 +9,18 @@ #include "SelectAttackType.h" #include "SelectMoveAction.h" +#include "SelectTarget.h" #include "../BattleState.h" #include "../../app/Application.h" #include "../../app/Input.h" +#include "../../common/Spell.h" #include "../../geometry/operators.h" #include "../../geometry/Point.h" #include "../../graphics/Frame.h" using app::Application; using app::Input; +using common::Spell; using geometry::Point; using geometry::Vector; using graphics::Frame; @@ -33,7 +36,11 @@ void SelectSpell::ExitState(Application &c, SDL_Surface *screen) { } void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) { - + if (battle->ActiveHeroTargets().HasSelected()) { + battle->SetAttackType(AttackChoice::MAGIC); + battle->ActiveHeroAttackChoice().SetSpell(battle->GetSpellMenu().Selected()); + ctrl.PopState(); + } } void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) { @@ -46,15 +53,47 @@ void SelectSpell::Resize(int width, int height) { } -void SelectSpell::HandleInput(const Input &input) { +void SelectSpell::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { - // TODO: switch to target select - battle->NextHero(); - ctrl->PopState(); + if (battle->GetSpellMenu().SelectedIsEnabled()) { + const Spell *spell(battle->GetSpellMenu().Selected()); + battle->ActiveHeroTargets().Reset(); + if (spell->GetTargetingMode().TargetsAlly()) { + battle->ActiveHeroTargets().SelectHeroes(); + } else { + battle->ActiveHeroTargets().SelectEnemies(); + } + if (spell->GetTargetingMode().TargetsAll()) { + battle->SetAttackType(AttackChoice::MAGIC); + // TODO: remove item from inventory + battle->ActiveHeroAttackChoice().SetSpell(spell); + battle->NextHero(); + ctrl->PopState(); + } else { + if (spell->GetTargetingMode().TargetsSingle()) { + battle->ActiveHeroTargets().SetSingle(); + } else { + battle->ActiveHeroTargets().SetMultiple(); + } + ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroTargets(), battle->Res().magicTargetCursor)); + } + } } if (input.JustPressed(Input::ACTION_B)) { ctrl->PopState(); // return control to parent } + if (input.JustPressed(Input::PAD_UP)) { + battle->GetSpellMenu().PreviousRow(); + } + if (input.JustPressed(Input::PAD_RIGHT)) { + battle->GetSpellMenu().NextItem(); + } + if (input.JustPressed(Input::PAD_DOWN)) { + battle->GetSpellMenu().NextRow(); + } + if (input.JustPressed(Input::PAD_LEFT)) { + battle->GetSpellMenu().PreviousItem(); + } } void SelectSpell::UpdateWorld(float deltaT) { @@ -65,6 +104,7 @@ void SelectSpell::Render(SDL_Surface *screen) { parent->Render(screen); Vector offset(battle->CalculateScreenOffset(screen)); RenderFrame(screen, offset); + RenderHeadline(screen, offset); RenderMenu(screen, offset); } @@ -72,13 +112,23 @@ void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector &offset) { const Frame *frame(battle->Res().selectFrame); Point position(frame->BorderWidth(), frame->BorderHeight()); int width(battle->BackgroundWidth() - 2 * frame->BorderWidth()); - // TODO: replace with font height - int height(frame->BorderHeight() * 13); + int height(battle->Res().normalFont->CharHeight() * 13); frame->Draw(screen, position + offset, width, height); } +void SelectSpell::RenderHeadline(SDL_Surface *screen, const Vector &offset) { + const Resources &res(battle->Res()); + Point position( + 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), + 2 * res.selectFrame->BorderHeight()); + res.normalFont->DrawString(res.spellMenuHeadline, screen, position + offset); +} + void SelectSpell::RenderMenu(SDL_Surface *screen, const Vector &offset) { - Point position(2 * battle->Res().selectFrame->BorderWidth(), 2 * battle->Res().selectFrame->BorderHeight()); + const Resources &res(battle->Res()); + Point position( + 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), + 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); battle->GetSpellMenu().Draw(screen, position + offset); }