X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.cpp;h=e15fa2e5490710579ebda387b6bcdf436a392b52;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=df9273355e2d7135ed5a9bdd3f8772fd9787b350;hpb=8f62df5268be941f20198b4f9331dab58ff309ce;p=l2e.git diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp index df92733..e15fa2e 100644 --- a/src/battle/states/SelectSpell.cpp +++ b/src/battle/states/SelectSpell.cpp @@ -19,33 +19,33 @@ using app::Application; using app::Input; using common::Spell; -using geometry::Vector; +using math::Vector; using graphics::Frame; namespace battle { -void SelectSpell::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void SelectSpell::OnEnterState(SDL_Surface *screen) { + } -void SelectSpell::ExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; +void SelectSpell::OnExitState(SDL_Surface *screen) { + } -void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnResumeState(SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC); battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected()); - ctrl.PopState(); + Ctrl().PopState(); } } -void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnPauseState(SDL_Surface *screen) { } -void SelectSpell::Resize(int width, int height) { +void SelectSpell::OnResize(int width, int height) { } @@ -65,19 +65,19 @@ void SelectSpell::HandleEvents(const Input &input) { ac.SetType(AttackChoice::MAGIC); ac.SetSpell(spell); battle->NextHero(); - ctrl->PopState(); + Ctrl().PopState(); } else { if (spell->GetTargetingMode().TargetsSingle()) { ac.Selection().SetSingle(); } else { ac.Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().magicTargetCursor)); + Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().magicTargetCursor)); } } } if (input.JustPressed(Input::ACTION_B)) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { battle->ActiveHero().SpellMenu().PreviousRow();