X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.h;h=03401c6bcbefef7557025059e4ec4f61b587ba5d;hb=092a2dd175a4001a495c84ee85211734fb928c83;hp=eda7e9166820b976ffe703a5e07173d7ac9716a7;hpb=4bdbcf13343cee3f4fcc4ed7057e18eb6fe49703;p=l2e.git diff --git a/src/battle/states/SelectSpell.h b/src/battle/states/SelectSpell.h index eda7e91..03401c6 100644 --- a/src/battle/states/SelectSpell.h +++ b/src/battle/states/SelectSpell.h @@ -8,41 +8,45 @@ #ifndef BATTLE_SELECTSPELL_H_ #define BATTLE_SELECTSPELL_H_ -#include "../../app/State.h" +namespace battle { + class BattleState; + class SelectAttackType; +} +namespace math { + template + class Vector; +} -#include "../../geometry/Vector.h" +#include "../../app/State.h" namespace battle { -class BattleState; -class SelectAttackType; - class SelectSpell : public app::State { public: SelectSpell(BattleState *battle, SelectAttackType *parent) - : ctrl(0), battle(battle), parent(parent) { } + : battle(battle), parent(parent) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void HandleEvents(const app::Input &); + virtual void UpdateWorld(Uint32 deltaT); + virtual void Render(SDL_Surface *); - virtual void Resize(int width, int height); +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); - virtual void HandleInput(const app::Input &); - virtual void UpdateWorld(float deltaT); - virtual void Render(SDL_Surface *); + virtual void OnResize(int width, int height); private: - void RenderFrame(SDL_Surface *, const geometry::Vector &offset); - void RenderHeadline(SDL_Surface *, const geometry::Vector &offset); - void RenderMenu(SDL_Surface *, const geometry::Vector &offset); + void RenderFrame(SDL_Surface *, const math::Vector &offset); + void RenderHeadline(SDL_Surface *, const math::Vector &offset); + void RenderMenu(SDL_Surface *, const math::Vector &offset); private: - app::Application *ctrl; BattleState *battle; SelectAttackType *parent;