X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectSpell.h;h=84df91eefc4751da7be3b4e9dea1724d439f0482;hb=b7b7078d04007d5b86ab160288f88b57d76ea408;hp=e0bb118040e24b09d6214203b2c789f5f5e67bf1;hpb=185c6c79f8ba30981aad4e1d66f98143a344b95e;p=l2e.git diff --git a/src/battle/states/SelectSpell.h b/src/battle/states/SelectSpell.h index e0bb118..84df91e 100644 --- a/src/battle/states/SelectSpell.h +++ b/src/battle/states/SelectSpell.h @@ -1,46 +1,50 @@ -/* - * SelectSpell.h - * - * Created on: Aug 8, 2012 - * Author: holy - */ - #ifndef BATTLE_SELECTSPELL_H_ #define BATTLE_SELECTSPELL_H_ +namespace battle { + class Battle; + class SelectAttackType; +} + #include "../../app/State.h" +#include "../../math/Vector.h" namespace battle { -class BattleState; -class SelectAttackType; - class SelectSpell : public app::State { public: - SelectSpell(BattleState *battle, SelectAttackType *parent) - : ctrl(0), battle(battle), parent(parent) { } + SelectSpell(Battle *battle, SelectAttackType *parent); public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void HandleEvents(const app::Input &); + virtual void UpdateWorld(Uint32 deltaT); + virtual void Render(SDL_Surface *); - virtual void Resize(int width, int height); +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); - virtual void HandleInput(const app::Input &); - virtual void UpdateWorld(float deltaT); - virtual void Render(SDL_Surface *); + virtual void OnResize(int width, int height); + +private: + void RenderFrame(SDL_Surface *); + void RenderHeadline(SDL_Surface *); + void RenderMenu(SDL_Surface *); private: - app::Application *ctrl; - BattleState *battle; + Battle *battle; SelectAttackType *parent; + math::Vector framePosition; + math::Vector frameSize; + math::Vector headlinePosition; + math::Vector menuPosition; }; } -#endif /* BATTLE_SELECTSPELL_H_ */ +#endif