X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectTarget.cpp;h=591da6753972350cf1eb9f0f44041a8df2023368;hb=9718062e6ed305d9f8f1674ff172079688e78088;hp=25838571162f0aa45e58ff88012063ce0024ade6;hpb=cded7d136b41e22f363ec702f2288491c0006e3a;p=l2e.git diff --git a/src/battle/states/SelectTarget.cpp b/src/battle/states/SelectTarget.cpp index 2583857..591da67 100644 --- a/src/battle/states/SelectTarget.cpp +++ b/src/battle/states/SelectTarget.cpp @@ -95,8 +95,8 @@ void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector indicatorOffset(cursorOffset + Vector(cursorIcon->Width() / 8, cursorIcon->Height() / -8)); vector > positions; if (selection->TargetsEnemies()) { - for (vector >::const_iterator i(battle->MonsterPositions().begin()), end(battle->MonsterPositions().end()); i != end; ++i) { - positions.push_back(*i); + for (int i(0), end(battle->MaxMonsters()); i < end; ++i) { + positions.push_back(battle->MonsterAt(i).Position()); } } else { for (int i(0), end(battle->NumHeroes()); i < end; ++i) {