X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectTarget.cpp;h=800c2335e53460cda706440e1ae0bcefc7de8858;hb=4309d259becd96ead792678257e910c03a6b4a3d;hp=f15f4558cd8ab8c32e6fe114ba7875b39036a629;hpb=0542849dfccfec1ce1477265fa0fee2401a8fb23;p=l2e.git diff --git a/src/battle/states/SelectTarget.cpp b/src/battle/states/SelectTarget.cpp index f15f455..800c233 100644 --- a/src/battle/states/SelectTarget.cpp +++ b/src/battle/states/SelectTarget.cpp @@ -1,42 +1,36 @@ -/* - * SelectTarget.cpp - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #include "SelectTarget.h" #include "SelectAttackType.h" #include "../BattleState.h" #include "../../app/Application.h" #include "../../app/Input.h" +#include "../../math/Vector.h" using app::Application; using app::Input; -using geometry::Vector; +using math::Vector; using std::vector; namespace battle { -void SelectTarget::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void SelectTarget::OnEnterState(SDL_Surface *screen) { + } -void SelectTarget::ExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; +void SelectTarget::OnExitState(SDL_Surface *screen) { + } -void SelectTarget::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectTarget::OnResumeState(SDL_Surface *screen) { } -void SelectTarget::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectTarget::OnPauseState(SDL_Surface *screen) { } -void SelectTarget::Resize(int width, int height) { +void SelectTarget::OnResize(int width, int height) { } @@ -44,11 +38,11 @@ void SelectTarget::Resize(int width, int height) { void SelectTarget::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { if (selection->CurrentIsSelected()) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } else { selection->Select(); if (selection->SelectSingle()) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } } } @@ -57,7 +51,7 @@ void SelectTarget::HandleEvents(const Input &input) { selection->Unselect(); } else { selection->UnselectAll(); - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } } @@ -75,7 +69,7 @@ void SelectTarget::HandleEvents(const Input &input) { } } -void SelectTarget::UpdateWorld(float deltaT) { +void SelectTarget::UpdateWorld(Uint32 deltaT) { } @@ -85,8 +79,7 @@ void SelectTarget::Render(SDL_Surface *screen) { RenderCursors(screen, offset); } -void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector &offset) { - // TODO: this should be related to the enemy's width +void SelectTarget::RenderCursors(SDL_Surface *screen, const math::Vector &offset) { Vector cursorOffset(cursorIcon->Width() / -2, cursorIcon->Height()); // offset the indicator by 1/8th to the right and top Vector indicatorOffset(cursorOffset + Vector(cursorIcon->Width() / 8, cursorIcon->Height() / -8));