X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectTarget.cpp;h=8fe31cd60dad1e1953c3460d86f4998870158969;hb=35f8a25fc914f10a8e987357bab94584af0992fb;hp=c0ff6cca585a0ef143e316c10dbe73df16fb2ff8;hpb=6d080d21d8055df9962296863b4c0954bc81410b;p=l2e.git diff --git a/src/battle/states/SelectTarget.cpp b/src/battle/states/SelectTarget.cpp index c0ff6cc..8fe31cd 100644 --- a/src/battle/states/SelectTarget.cpp +++ b/src/battle/states/SelectTarget.cpp @@ -99,7 +99,7 @@ void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector::size_type i(0), end(battle->Heroes().size()); i < end; ++i) { + for (int i(0), end(battle->NumHeroes()); i < end; ++i) { Vector positionCorrection(cursorIcon->Width() / 2, battle->HeroTagAt(i).HeroSprite()->Height() - cursorIcon->Height() / 2); // indicator offsets are inverted for heroes positionCorrection -= cursorOffset;