X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectTarget.cpp;h=c685dab8947108aa78b83d0a794fdac07da6fba9;hb=092a2dd175a4001a495c84ee85211734fb928c83;hp=e8572884cf2648c366403385e44c7824da413fa2;hpb=70641f2eb3f9fce8c89dcbf345e202050609a142;p=l2e.git diff --git a/src/battle/states/SelectTarget.cpp b/src/battle/states/SelectTarget.cpp index e857288..c685dab 100644 --- a/src/battle/states/SelectTarget.cpp +++ b/src/battle/states/SelectTarget.cpp @@ -11,32 +11,33 @@ #include "../BattleState.h" #include "../../app/Application.h" #include "../../app/Input.h" +#include "../../math/Vector.h" using app::Application; using app::Input; -using geometry::Vector; +using math::Vector; using std::vector; namespace battle { -void SelectTarget::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void SelectTarget::OnEnterState(SDL_Surface *screen) { + } -void SelectTarget::ExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; +void SelectTarget::OnExitState(SDL_Surface *screen) { + } -void SelectTarget::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectTarget::OnResumeState(SDL_Surface *screen) { } -void SelectTarget::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectTarget::OnPauseState(SDL_Surface *screen) { } -void SelectTarget::Resize(int width, int height) { +void SelectTarget::OnResize(int width, int height) { } @@ -44,11 +45,11 @@ void SelectTarget::Resize(int width, int height) { void SelectTarget::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { if (selection->CurrentIsSelected()) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } else { selection->Select(); if (selection->SelectSingle()) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } } } @@ -57,7 +58,7 @@ void SelectTarget::HandleEvents(const Input &input) { selection->Unselect(); } else { selection->UnselectAll(); - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } } @@ -75,7 +76,7 @@ void SelectTarget::HandleEvents(const Input &input) { } } -void SelectTarget::UpdateWorld(float deltaT) { +void SelectTarget::UpdateWorld(Uint32 deltaT) { } @@ -85,7 +86,7 @@ void SelectTarget::Render(SDL_Surface *screen) { RenderCursors(screen, offset); } -void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector &offset) { +void SelectTarget::RenderCursors(SDL_Surface *screen, const math::Vector &offset) { Vector cursorOffset(cursorIcon->Width() / -2, cursorIcon->Height()); // offset the indicator by 1/8th to the right and top Vector indicatorOffset(cursorOffset + Vector(cursorIcon->Width() / 8, cursorIcon->Height() / -8));