X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectTarget.cpp;h=dc8c1239145f9a7cfbd95828a2c16612eea25e27;hb=0b11a24a8b08c49d6e4301573602fb6d01e7a8c8;hp=c0ff6cca585a0ef143e316c10dbe73df16fb2ff8;hpb=6d080d21d8055df9962296863b4c0954bc81410b;p=l2e.git diff --git a/src/battle/states/SelectTarget.cpp b/src/battle/states/SelectTarget.cpp index c0ff6cc..dc8c123 100644 --- a/src/battle/states/SelectTarget.cpp +++ b/src/battle/states/SelectTarget.cpp @@ -1,57 +1,63 @@ -/* - * SelectTarget.cpp - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #include "SelectTarget.h" #include "SelectAttackType.h" #include "../BattleState.h" #include "../../app/Application.h" #include "../../app/Input.h" -#include "../../geometry/operators.h" -#include "../../geometry/Point.h" +#include "../../math/Vector.h" using app::Application; using app::Input; -using geometry::Point; -using geometry::Vector; +using math::Vector; using std::vector; namespace battle { -void SelectTarget::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void SelectTarget::OnEnterState(SDL_Surface *screen) { + OnResize(screen->w, screen->h); } -void SelectTarget::ExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; +void SelectTarget::OnExitState(SDL_Surface *screen) { + } -void SelectTarget::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectTarget::OnResumeState(SDL_Surface *screen) { } -void SelectTarget::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectTarget::OnPauseState(SDL_Surface *screen) { } -void SelectTarget::Resize(int width, int height) { +void SelectTarget::OnResize(int width, int height) { + Vector offset(battle->ScreenOffset()); + cursorOffset = Vector(cursorIcon->Width() / -2, cursorIcon->Height()) + offset; + // offset the indicator by 1/8th to the right and top + indicatorOffset = cursorOffset + Vector(cursorIcon->Width() / 8, cursorIcon->Height() / -8); + monsterPositions.clear(); + monsterPositions.reserve(battle->MaxMonsters()); + for (int i(0), end(battle->MaxMonsters()); i < end; ++i) { + monsterPositions.push_back(battle->MonsterAt(i).Position()); + } + + heroPositions.clear(); + heroPositions.reserve(battle->NumHeroes()); + for (int i(0), end(battle->NumHeroes()); i < end; ++i) { + heroPositions.push_back(battle->HeroTagPositionAt(i) + battle->HeroTagAt(i).HeroOffset()); + } } void SelectTarget::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { if (selection->CurrentIsSelected()) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } else { selection->Select(); if (selection->SelectSingle()) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } } } @@ -60,7 +66,7 @@ void SelectTarget::HandleEvents(const Input &input) { selection->Unselect(); } else { selection->UnselectAll(); - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } } @@ -78,43 +84,30 @@ void SelectTarget::HandleEvents(const Input &input) { } } -void SelectTarget::UpdateWorld(float deltaT) { +void SelectTarget::UpdateWorld(Uint32 deltaT) { } void SelectTarget::Render(SDL_Surface *screen) { - Vector offset(battle->CalculateScreenOffset(screen)); parent->Render(screen); - RenderCursors(screen, offset); + RenderCursors(screen); } -void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector &offset) { - // TODO: this should be related to the enemy's width - // offset the cursor by 1/8th to the left and bottom - Vector cursorOffset(cursorIcon->Width() / -8, cursorIcon->Height() / 8); - Vector indicatorOffset(0, 0); - vector > positions; - if (selection->TargetsEnemies()) { - for (vector >::const_iterator i(battle->MonsterPositions().begin()), end(battle->MonsterPositions().end()); i != end; ++i) { - positions.push_back(*i); - } - } else { - for (vector::size_type i(0), end(battle->Heroes().size()); i < end; ++i) { - Vector positionCorrection(cursorIcon->Width() / 2, battle->HeroTagAt(i).HeroSprite()->Height() - cursorIcon->Height() / 2); - // indicator offsets are inverted for heroes - positionCorrection -= cursorOffset; - positions.push_back(battle->HeroTagPositionAt(i) + battle->HeroTagAt(i).HeroOffset() + positionCorrection); - } - } +void SelectTarget::RenderCursors(SDL_Surface *screen) { + vector > &positions = selection->TargetsMonsters() + ? monsterPositions + : heroPositions; + if (flipFlop) { - for (vector >::size_type i(0); i < positions.size(); ++i) { + for (vector >::size_type i(0), end(positions.size()); + i != end; ++i) { if (selection->IsSelected(i)) { - cursorIcon->DrawTopRight(screen, positions[i] + offset); + cursorIcon->DrawTopRight(screen, positions[i] + indicatorOffset); } } } flipFlop = !flipFlop; - cursorIcon->DrawTopRight(screen, positions[selection->Current()] + offset + cursorOffset); + cursorIcon->DrawTopRight(screen, positions[selection->Current()] + cursorOffset); } }