X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectTarget.cpp;h=e8572884cf2648c366403385e44c7824da413fa2;hb=2a1d9169e1f6c2dfe0f93ed40d5fb68d3da342af;hp=f15f4558cd8ab8c32e6fe114ba7875b39036a629;hpb=0542849dfccfec1ce1477265fa0fee2401a8fb23;p=l2e.git diff --git a/src/battle/states/SelectTarget.cpp b/src/battle/states/SelectTarget.cpp index f15f455..e857288 100644 --- a/src/battle/states/SelectTarget.cpp +++ b/src/battle/states/SelectTarget.cpp @@ -86,7 +86,6 @@ void SelectTarget::Render(SDL_Surface *screen) { } void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector &offset) { - // TODO: this should be related to the enemy's width Vector cursorOffset(cursorIcon->Width() / -2, cursorIcon->Height()); // offset the indicator by 1/8th to the right and top Vector indicatorOffset(cursorOffset + Vector(cursorIcon->Width() / 8, cursorIcon->Height() / -8));