X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectTarget.h;h=29035c8352b6d7f975067559da0f5228f97fcc3b;hb=087783315ac5955c17bb3b051c9351f321653df6;hp=2f1f38403d19696d789a7d330e6554a7dc796ff5;hpb=2ccc2369d32fb680a3047519d79c17de34c4e10a;p=l2e.git diff --git a/src/battle/states/SelectTarget.h b/src/battle/states/SelectTarget.h index 2f1f384..29035c8 100644 --- a/src/battle/states/SelectTarget.h +++ b/src/battle/states/SelectTarget.h @@ -1,17 +1,19 @@ -/* - * SelectTarget.h - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #ifndef BATTLE_SELECTTARGET_H_ #define BATTLE_SELECTTARGET_H_ -#include "../fwd.h" +namespace battle { + class Battle; + class SelectAttackType; + class TargetSelection; +} +namespace graphics { + class Sprite; +} + #include "../../app/State.h" -#include "../../geometry/Vector.h" -#include "../../graphics/fwd.h" +#include "../../math/Vector.h" + +#include namespace battle { @@ -19,34 +21,40 @@ class SelectTarget : public app::State { public: - SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon) - : ctrl(0), battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { } + SelectTarget(Battle *battle, + SelectAttackType *parent, + TargetSelection *selection, + const graphics::Sprite *cursorIcon); public: - virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void OnResize(int width, int height); - virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); private: - void RenderCursors(SDL_Surface *screen, const geometry::Vector &offset); + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + +private: + void RenderCursors(SDL_Surface *screen); private: - app::Application *ctrl; - BattleState *battle; + Battle *battle; SelectAttackType *parent; TargetSelection *selection; const graphics::Sprite *cursorIcon; + std::vector > monsterPositions; + std::vector > heroPositions; + math::Vector cursorOffset; + math::Vector indicatorOffset; bool flipFlop; }; } -#endif /* BATTLE_SELECTTARGET_H_ */ +#endif