X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectTarget.h;h=8970260042030ea2fff4520e881e63fda3c9e07d;hb=5d1a76ae7725af998c6ee46adfe492c68ee1d34f;hp=b4eb312810223a73efd54798dbc38e14a4a2dd6c;hpb=6d080d21d8055df9962296863b4c0954bc81410b;p=l2e.git diff --git a/src/battle/states/SelectTarget.h b/src/battle/states/SelectTarget.h index b4eb312..8970260 100644 --- a/src/battle/states/SelectTarget.h +++ b/src/battle/states/SelectTarget.h @@ -8,42 +8,37 @@ #ifndef BATTLE_SELECTTARGET_H_ #define BATTLE_SELECTTARGET_H_ +#include "../fwd.h" #include "../../app/State.h" - -#include "../../geometry/Vector.h" - -namespace graphics { class Sprite; } +#include "../../math/Vector.h" +#include "../../graphics/fwd.h" namespace battle { -class BattleState; -class TargetSelection; -class SelectAttackType; - class SelectTarget : public app::State { public: SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon) - : ctrl(0), battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { } + : battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); private: - void RenderCursors(SDL_Surface *screen, const geometry::Vector &offset); + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + +private: + void RenderCursors(SDL_Surface *screen, const math::Vector &offset); private: - app::Application *ctrl; BattleState *battle; SelectAttackType *parent; TargetSelection *selection;