X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectTarget.h;h=9bdc470519a7d1ce98e2006f2ffff954547cc2fe;hb=eb2ad5ffd08128d31af32f3929a3295fcfa251e9;hp=454903672fb4846462e1b4685b6d6fbd73286915;hpb=7252571fb926a187c4c40e8f4eec718f16d63ffa;p=l2e.git diff --git a/src/battle/states/SelectTarget.h b/src/battle/states/SelectTarget.h index 4549036..9bdc470 100644 --- a/src/battle/states/SelectTarget.h +++ b/src/battle/states/SelectTarget.h @@ -1,17 +1,19 @@ -/* - * SelectTarget.h - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #ifndef BATTLE_SELECTTARGET_H_ #define BATTLE_SELECTTARGET_H_ -#include "../fwd.h" +namespace battle { + class BattleState; + class SelectAttackType; + class TargetSelection; +} +namespace graphics { + class Sprite; +} + #include "../../app/State.h" -#include "../../geometry/Vector.h" -#include "../../graphics/fwd.h" +#include "../../math/Vector.h" + +#include namespace battle { @@ -20,34 +22,37 @@ class SelectTarget public: SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon) - : ctrl(0), battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { } + : battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { } public: virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); private: - virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); virtual void OnResize(int width, int height); private: - void RenderCursors(SDL_Surface *screen, const geometry::Vector &offset); + void RenderCursors(SDL_Surface *screen); private: - app::Application *ctrl; BattleState *battle; SelectAttackType *parent; TargetSelection *selection; const graphics::Sprite *cursorIcon; + std::vector > monsterPositions; + std::vector > heroPositions; + math::Vector cursorOffset; + math::Vector indicatorOffset; bool flipFlop; }; } -#endif /* BATTLE_SELECTTARGET_H_ */ +#endif