X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSwapHeroes.cpp;h=799cff8d07213cd56d8d4dee59f1e9cb59240feb;hb=087783315ac5955c17bb3b051c9351f321653df6;hp=af867477bc3d44477ebf933dddbc67656e3bc94e;hpb=eb2ad5ffd08128d31af32f3929a3295fcfa251e9;p=l2e.git diff --git a/src/battle/states/SwapHeroes.cpp b/src/battle/states/SwapHeroes.cpp index af86747..799cff8 100644 --- a/src/battle/states/SwapHeroes.cpp +++ b/src/battle/states/SwapHeroes.cpp @@ -13,6 +13,16 @@ using std::vector; namespace battle { +SwapHeroes::SwapHeroes(Battle *battle, SelectMoveAction *parent) +: battle(battle) +, parent(parent) +, cursor(0) +, selected(-1) +, flipFlop(true) { + +} + + void SwapHeroes::OnEnterState(SDL_Surface *screen) { OnResize(screen->w, screen->h); } @@ -31,21 +41,21 @@ void SwapHeroes::OnPauseState(SDL_Surface *screen) { void SwapHeroes::OnResize(int width, int height) { - Vector offset(battle->ScreenOffset()); + Vector offset(parent->ScreenOffset()); // offset the cursor by 1/8th to the left and bottom - cursorOffset = Vector(battle->Res().swapCursor->Width() / -8, battle->Res().swapCursor->Height() / 8); + cursorOffset = Vector(parent->Res().swapCursor->Width() / -8, parent->Res().swapCursor->Height() / 8); indicatorOffset = Vector(0, 0); positions.clear(); positions.reserve(battle->NumHeroes()); for (int i(0), end(battle->NumHeroes()); i < end; ++i) { Vector positionCorrection( - battle->Res().swapCursor->Width() / 2, - battle->HeroTagAt(i).HeroSprite()->Height() - battle->Res().swapCursor->Height() / 2); + parent->Res().swapCursor->Width() / 2, + parent->HeroTagAt(i).HeroSprite()->Height() - parent->Res().swapCursor->Height() / 2); // indicator offsets are inverted for heroes positionCorrection -= cursorOffset; - positions.push_back(battle->HeroTagPositionAt(i) - + battle->HeroTagAt(i).HeroOffset() + positions.push_back(parent->HeroTagPositionAt(i) + + parent->HeroTagAt(i).HeroOffset() + positionCorrection + offset); } @@ -135,12 +145,12 @@ void SwapHeroes::RenderCursors(SDL_Surface *screen) { for (vector >::size_type i(0), end(positions.size()); i != end; ++i) { if (selected == int(i)) { - battle->Res().swapCursor->DrawTopRight(screen, positions[i]); + parent->Res().swapCursor->DrawTopRight(screen, positions[i]); } } } flipFlop = !flipFlop; - battle->Res().swapCursor->DrawTopRight(screen, positions[cursor] + cursorOffset); + parent->Res().swapCursor->DrawTopRight(screen, positions[cursor] + cursorOffset); } }