X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSwapHeroes.cpp;h=af867477bc3d44477ebf933dddbc67656e3bc94e;hb=0b11a24a8b08c49d6e4301573602fb6d01e7a8c8;hp=74770277c808eedead551aa5c5f6f49ba274f38d;hpb=d97b7038c28058a76e7214e0dce0394fd8b67cff;p=l2e.git diff --git a/src/battle/states/SwapHeroes.cpp b/src/battle/states/SwapHeroes.cpp index 7477027..af86747 100644 --- a/src/battle/states/SwapHeroes.cpp +++ b/src/battle/states/SwapHeroes.cpp @@ -14,7 +14,7 @@ using std::vector; namespace battle { void SwapHeroes::OnEnterState(SDL_Surface *screen) { - + OnResize(screen->w, screen->h); } void SwapHeroes::OnExitState(SDL_Surface *screen) { @@ -31,7 +31,24 @@ void SwapHeroes::OnPauseState(SDL_Surface *screen) { void SwapHeroes::OnResize(int width, int height) { + Vector offset(battle->ScreenOffset()); + // offset the cursor by 1/8th to the left and bottom + cursorOffset = Vector(battle->Res().swapCursor->Width() / -8, battle->Res().swapCursor->Height() / 8); + indicatorOffset = Vector(0, 0); + positions.clear(); + positions.reserve(battle->NumHeroes()); + for (int i(0), end(battle->NumHeroes()); i < end; ++i) { + Vector positionCorrection( + battle->Res().swapCursor->Width() / 2, + battle->HeroTagAt(i).HeroSprite()->Height() - battle->Res().swapCursor->Height() / 2); + // indicator offsets are inverted for heroes + positionCorrection -= cursorOffset; + positions.push_back(battle->HeroTagPositionAt(i) + + battle->HeroTagAt(i).HeroOffset() + + positionCorrection + + offset); + } } @@ -109,31 +126,21 @@ void SwapHeroes::UpdateWorld(Uint32 deltaT) { } void SwapHeroes::Render(SDL_Surface *screen) { - Vector offset(battle->CalculateScreenOffset(screen)); parent->Render(screen); - RenderCursors(screen, offset); + RenderCursors(screen); } -void SwapHeroes::RenderCursors(SDL_Surface *screen, const math::Vector &offset) { - // offset the cursor by 1/8th to the left and bottom - Vector cursorOffset(battle->Res().swapCursor->Width() / -8, battle->Res().swapCursor->Height() / 8); - Vector indicatorOffset(0, 0); - vector > positions; - for (int i(0), end(battle->NumHeroes()); i < end; ++i) { - Vector positionCorrection(battle->Res().swapCursor->Width() / 2, battle->HeroTagAt(i).HeroSprite()->Height() - battle->Res().swapCursor->Height() / 2); - // indicator offsets are inverted for heroes - positionCorrection -= cursorOffset; - positions.push_back(battle->HeroTagPositionAt(i) + battle->HeroTagAt(i).HeroOffset() + positionCorrection); - } +void SwapHeroes::RenderCursors(SDL_Surface *screen) { if (flipFlop) { - for (vector >::size_type i(0); i < positions.size(); ++i) { + for (vector >::size_type i(0), end(positions.size()); + i != end; ++i) { if (selected == int(i)) { - battle->Res().swapCursor->DrawTopRight(screen, positions[i] + offset); + battle->Res().swapCursor->DrawTopRight(screen, positions[i]); } } } flipFlop = !flipFlop; - battle->Res().swapCursor->DrawTopRight(screen, positions[cursor] + offset + cursorOffset); + battle->Res().swapCursor->DrawTopRight(screen, positions[cursor] + cursorOffset); } }