X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSwapHeroes.h;h=14d0d723c9611dca6a96db884a2ed0b6135329b3;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=07dba7105f709a03dc97fdee9119ade14d24d712;hpb=62c0a1d0ac98eb51418e4daa59e80b6cc97b522f;p=l2e.git diff --git a/src/battle/states/SwapHeroes.h b/src/battle/states/SwapHeroes.h index 07dba71..14d0d72 100644 --- a/src/battle/states/SwapHeroes.h +++ b/src/battle/states/SwapHeroes.h @@ -8,34 +8,32 @@ #ifndef BATTLE_SWAPHEROES_H_ #define BATTLE_SWAPHEROES_H_ +#include "../fwd.h" #include "../../app/State.h" - -#include "../../geometry/Vector.h" +#include "../../math/Vector.h" namespace battle { -class BattleState; -class SelectMoveAction; - class SwapHeroes : public app::State { public: SwapHeroes(BattleState *battle, SelectMoveAction *parent) - : ctrl(0), battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { } + : battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void Resize(int width, int height); - - virtual void HandleInput(const app::Input &); + virtual void HandleEvents(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + private: void MoveUp(); void MoveRight(); @@ -43,10 +41,9 @@ private: void MoveLeft(); private: - void RenderCursors(SDL_Surface *screen, const geometry::Vector &offset); + void RenderCursors(SDL_Surface *screen, const math::Vector &offset); private: - app::Application *ctrl; BattleState *battle; SelectMoveAction *parent; int cursor;