X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSwapHeroes.h;h=81fe774689d05a36ff2be87232f62f5e14d0d625;hb=092a2dd175a4001a495c84ee85211734fb928c83;hp=109a1f015ba3caa47e67addee8e825d62fce6c86;hpb=6d080d21d8055df9962296863b4c0954bc81410b;p=l2e.git diff --git a/src/battle/states/SwapHeroes.h b/src/battle/states/SwapHeroes.h index 109a1f0..81fe774 100644 --- a/src/battle/states/SwapHeroes.h +++ b/src/battle/states/SwapHeroes.h @@ -8,34 +8,39 @@ #ifndef BATTLE_SWAPHEROES_H_ #define BATTLE_SWAPHEROES_H_ -#include "../../app/State.h" +namespace battle { + class BattleState; + class SelectMoveAction; +} +namespace math { + template + class Vector; +} -#include "../../geometry/Vector.h" +#include "../../app/State.h" namespace battle { -class BattleState; -class SelectMoveAction; - class SwapHeroes : public app::State { public: SwapHeroes(BattleState *battle, SelectMoveAction *parent) - : ctrl(0), battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { } + : battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + private: void MoveUp(); void MoveRight(); @@ -43,10 +48,9 @@ private: void MoveLeft(); private: - void RenderCursors(SDL_Surface *screen, const geometry::Vector &offset); + void RenderCursors(SDL_Surface *screen, const math::Vector &offset); private: - app::Application *ctrl; BattleState *battle; SelectMoveAction *parent; int cursor;