X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSwapHeroes.h;h=d1b4d923e48c4723c57ecf0348c3ae53c5178d10;hb=087783315ac5955c17bb3b051c9351f321653df6;hp=1e7602aa0405bf51cad8193e6b40c82e94b32a3c;hpb=65158353d1ecbed0032752863c6c4eb96b1a084a;p=l2e.git diff --git a/src/battle/states/SwapHeroes.h b/src/battle/states/SwapHeroes.h index 1e7602a..d1b4d92 100644 --- a/src/battle/states/SwapHeroes.h +++ b/src/battle/states/SwapHeroes.h @@ -1,16 +1,15 @@ -/* - * SwapHeroes.h - * - * Created on: Aug 10, 2012 - * Author: holy - */ - #ifndef BATTLE_SWAPHEROES_H_ #define BATTLE_SWAPHEROES_H_ -#include "../fwd.h" +namespace battle { + class Battle; + class SelectMoveAction; +} + #include "../../app/State.h" -#include "../../geometry/Vector.h" +#include "../../math/Vector.h" + +#include namespace battle { @@ -18,21 +17,21 @@ class SwapHeroes : public app::State { public: - SwapHeroes(BattleState *battle, SelectMoveAction *parent) - : ctrl(0), battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { } + SwapHeroes(Battle *battle, SelectMoveAction *parent); public: - virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + private: void MoveUp(); void MoveRight(); @@ -40,12 +39,14 @@ private: void MoveLeft(); private: - void RenderCursors(SDL_Surface *screen, const geometry::Vector &offset); + void RenderCursors(SDL_Surface *screen); private: - app::Application *ctrl; - BattleState *battle; + Battle *battle; SelectMoveAction *parent; + std::vector > positions; + math::Vector cursorOffset; + math::Vector indicatorOffset; int cursor; int selected; bool flipFlop; @@ -54,4 +55,4 @@ private: } -#endif /* BATTLE_SWAPHEROES_H_ */ +#endif