X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSwapHeroes.h;h=d1b4d923e48c4723c57ecf0348c3ae53c5178d10;hb=b7b7078d04007d5b86ab160288f88b57d76ea408;hp=07dba7105f709a03dc97fdee9119ade14d24d712;hpb=62c0a1d0ac98eb51418e4daa59e80b6cc97b522f;p=l2e.git diff --git a/src/battle/states/SwapHeroes.h b/src/battle/states/SwapHeroes.h index 07dba71..d1b4d92 100644 --- a/src/battle/states/SwapHeroes.h +++ b/src/battle/states/SwapHeroes.h @@ -1,40 +1,36 @@ -/* - * SwapHeroes.h - * - * Created on: Aug 10, 2012 - * Author: holy - */ - #ifndef BATTLE_SWAPHEROES_H_ #define BATTLE_SWAPHEROES_H_ +namespace battle { + class Battle; + class SelectMoveAction; +} + #include "../../app/State.h" +#include "../../math/Vector.h" -#include "../../geometry/Vector.h" +#include namespace battle { -class BattleState; -class SelectMoveAction; - class SwapHeroes : public app::State { public: - SwapHeroes(BattleState *battle, SelectMoveAction *parent) - : ctrl(0), battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { } + SwapHeroes(Battle *battle, SelectMoveAction *parent); public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void HandleEvents(const app::Input &); + virtual void UpdateWorld(Uint32 deltaT); + virtual void Render(SDL_Surface *); - virtual void Resize(int width, int height); +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); - virtual void HandleInput(const app::Input &); - virtual void UpdateWorld(float deltaT); - virtual void Render(SDL_Surface *); + virtual void OnResize(int width, int height); private: void MoveUp(); @@ -43,12 +39,14 @@ private: void MoveLeft(); private: - void RenderCursors(SDL_Surface *screen, const geometry::Vector &offset); + void RenderCursors(SDL_Surface *screen); private: - app::Application *ctrl; - BattleState *battle; + Battle *battle; SelectMoveAction *parent; + std::vector > positions; + math::Vector cursorOffset; + math::Vector indicatorOffset; int cursor; int selected; bool flipFlop; @@ -57,4 +55,4 @@ private: } -#endif /* BATTLE_SWAPHEROES_H_ */ +#endif