X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSwapHeroes.h;h=eec03917aa9006dc7e12bc2a9917ecc663643a09;hb=4309d259becd96ead792678257e910c03a6b4a3d;hp=68e736001db6d85ae6719306ab1b5a7c35c6ff87;hpb=2ccc2369d32fb680a3047519d79c17de34c4e10a;p=l2e.git diff --git a/src/battle/states/SwapHeroes.h b/src/battle/states/SwapHeroes.h index 68e7360..eec0391 100644 --- a/src/battle/states/SwapHeroes.h +++ b/src/battle/states/SwapHeroes.h @@ -1,16 +1,16 @@ -/* - * SwapHeroes.h - * - * Created on: Aug 10, 2012 - * Author: holy - */ - #ifndef BATTLE_SWAPHEROES_H_ #define BATTLE_SWAPHEROES_H_ -#include "../fwd.h" +namespace battle { + class BattleState; + class SelectMoveAction; +} +namespace math { + template + class Vector; +} + #include "../../app/State.h" -#include "../../geometry/Vector.h" namespace battle { @@ -19,20 +19,21 @@ class SwapHeroes public: SwapHeroes(BattleState *battle, SelectMoveAction *parent) - : ctrl(0), battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { } + : battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { } public: - virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void OnResize(int width, int height); - virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + private: void MoveUp(); void MoveRight(); @@ -40,10 +41,9 @@ private: void MoveLeft(); private: - void RenderCursors(SDL_Surface *screen, const geometry::Vector &offset); + void RenderCursors(SDL_Surface *screen, const math::Vector &offset); private: - app::Application *ctrl; BattleState *battle; SelectMoveAction *parent; int cursor; @@ -54,4 +54,4 @@ private: } -#endif /* BATTLE_SWAPHEROES_H_ */ +#endif