X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblobs.cpp;h=20725100d1d6cc176dae4afa4cc02f693ed1eb4b;hb=7a0da3422f7c9b81ae529a7554f6d16e85f05e1d;hp=18e62aad75e82d10e6850b45ab81321504ec8bf1;hpb=8a3907bb0bed257bf5d6f40f39f15114e8345913;p=blobs.git diff --git a/src/blobs.cpp b/src/blobs.cpp index 18e62aa..2072510 100644 --- a/src/blobs.cpp +++ b/src/blobs.cpp @@ -1,9 +1,9 @@ -#include "const.hpp" #include "app/Application.hpp" #include "app/Assets.hpp" #include "app/init.hpp" #include "app/MasterState.hpp" #include "creature/Creature.hpp" +#include "math/const.hpp" #include "world/Planet.hpp" #include "world/Set.hpp" #include "world/Simulation.hpp" @@ -13,7 +13,6 @@ #include #include - using namespace blobs; int main(int argc, char *argv[]) { @@ -21,35 +20,41 @@ int main(int argc, char *argv[]) { app::Assets assets; world::Sun sun; - sun.Mass(1.0e14); - sun.Radius(20.0); + sun.Name("Sun"); + sun.Mass(1.0e17); + sun.Radius(200.0); + sun.Color(glm::dvec3(1.0)); + sun.Luminosity(1.0e8); sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25)); - sun.AngularMomentum(1.0e13); + sun.AngularMomentum(1.0e18); world::Planet planet(25); + planet.Name("Planet"); planet.SetParent(sun); - planet.Mass(1.0e10); - planet.GetOrbit().SemiMajorAxis(941.7); + planet.Mass(1.0e13); + planet.GetOrbit().SemiMajorAxis(8184.0); planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25)); planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0)); - planet.AngularMomentum(6.0e10); + planet.AngularMomentum(6.5e13); - world::Planet moon(3); + world::Planet moon(5); + moon.Name("Moon"); moon.SetParent(planet); - moon.Mass(1.0e6); - moon.GetOrbit().SemiMajorAxis(37.0); + moon.Mass(1.0e7); + moon.GetOrbit().SemiMajorAxis(72.5); moon.Rotation(PI * 0.25); - moon.AngularMomentum(1.0e4); + moon.AngularMomentum(5.22e5); - world::Planet second_planet(9); + world::Planet second_planet(14); + second_planet.Name("Second planet"); second_planet.SetParent(sun); - second_planet.Mass(1.0e9); - second_planet.GetOrbit().SemiMajorAxis(350.0); + second_planet.Mass(1.0e12); + second_planet.GetOrbit().SemiMajorAxis(4350.0); second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25)); second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0)); - second_planet.AngularMomentum(1.0e8); + second_planet.AngularMomentum(1.0e12); - world::Simulation sim(sun, assets.data.resources, assets.data.tile_types); + world::Simulation sim(sun, assets); sim.AddSun(sun); sim.AddPlanet(planet); sim.AddPlanet(second_planet); @@ -60,36 +65,15 @@ int main(int argc, char *argv[]) { world::GenerateTest(assets.data.tile_types, moon); world::GenerateTest(assets.data.tile_types, second_planet); - std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl; - std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl; - std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl; - std::cout << "days per year: " << (planet.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl; - std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl; - std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl; - - auto blob = new creature::Creature; - Spawn(*blob, planet, assets); + auto blob = new creature::Creature(sim); + blob->Name(assets.name.Sequential()); + Spawn(*blob, planet); + // decrease chances of ur-blob dying without splitting + blob->GetProperties().Fertility() = 1.0; blob->BuildVAO(); - blob->Name("Blob"); app::MasterState state(assets, sim); - state.GetCamera() - .Reference(planet) - // sunrise - //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f)) - // sunset - //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f)) - // from afar - .MapView(0, glm::vec3(0.0f, 0.0f, 30.0f), 0.0f) - // from afar, rotating - //.Orbital(glm::vec3(-60.0f, 0.0f, 0.0f)) - ; - // system view - //state.GetCamera() - // .Reference(sun) - // .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f)) - //; - state.GetCreaturePanel().Show(*blob); + state.Show(*blob); app::Application app(init.window, init.viewport); app.PushState(&state);