X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblobs.cpp;h=475c3fac9c548494c209fd0b73164ed3e00bfe4d;hb=f8c0f8706e51450ee0e87a548ccf3a66ee9f0db3;hp=49813d585ce04c90c051b97fec5a6c104afe93f3;hpb=343b4f7e7cdd53dc1eab7dc32196ae5fa604ba48;p=blobs.git diff --git a/src/blobs.cpp b/src/blobs.cpp index 49813d5..475c3fa 100644 --- a/src/blobs.cpp +++ b/src/blobs.cpp @@ -1,9 +1,9 @@ -#include "const.hpp" #include "app/Application.hpp" #include "app/Assets.hpp" #include "app/init.hpp" #include "app/MasterState.hpp" #include "creature/Creature.hpp" +#include "math/const.hpp" #include "world/Planet.hpp" #include "world/Set.hpp" #include "world/Simulation.hpp" @@ -13,7 +13,6 @@ #include #include - using namespace blobs; int main(int argc, char *argv[]) { @@ -21,73 +20,58 @@ int main(int argc, char *argv[]) { app::Assets assets; world::Sun sun; - sun.Mass(1.0e14); - sun.Radius(20.0); - sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25)); - sun.AngularMomentum(1.0e13); + sun.Name("Sun"); + sun.Mass(1.0e17); + sun.Radius(200.0); + sun.Color(glm::dvec3(1.0)); + sun.Luminosity(1.0e8); + sun.AxialTilt(glm::dvec2(PI * 0.25, PI * 0.25)); + sun.AngularMomentum(1.0e18); world::Planet planet(25); + planet.Name("Planet"); planet.SetParent(sun); - planet.Mass(1.0e10); - planet.GetOrbit().SemiMajorAxis(941.7); - planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25)); + planet.Mass(1.0e13); + planet.GetOrbit().SemiMajorAxis(8184.0); planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0)); - planet.AngularMomentum(6.0e10); + planet.AngularMomentum(6.5e13); - world::Planet moon(3); + world::Planet moon(5); + moon.Name("Moon"); moon.SetParent(planet); - moon.Mass(1.0e6); - moon.GetOrbit().SemiMajorAxis(37.0); + moon.Mass(1.0e7); + moon.GetOrbit().SemiMajorAxis(72.5); moon.Rotation(PI * 0.25); - moon.AngularMomentum(1.0e4); + moon.AngularMomentum(5.22e5); - world::Planet second_planet(9); + world::Planet second_planet(14); + second_planet.Name("Second planet"); second_planet.SetParent(sun); - second_planet.Mass(1.0e9); - second_planet.GetOrbit().SemiMajorAxis(350.0); - second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25)); + second_planet.Mass(1.0e12); + second_planet.GetOrbit().SemiMajorAxis(4350.0); second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0)); - second_planet.AngularMomentum(1.0e8); + second_planet.AngularMomentum(1.0e12); - world::Simulation sim(sun); + world::Simulation sim(sun, assets); sim.AddSun(sun); sim.AddPlanet(planet); sim.AddPlanet(second_planet); sim.AddPlanet(moon); - world::GenerateEarthlike(assets.data.tiles, planet); + world::GenerateEarthlike(assets.data.tile_types, planet); planet.Atmosphere(assets.data.resources["air"].id); - world::GenerateTest(assets.data.tiles, moon); - world::GenerateTest(assets.data.tiles, second_planet); - - std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl; - std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl; - std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl; - std::cout << "days per year: " << (planet.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl; - std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl; - std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl; + world::GenerateTest(assets.data.tile_types, moon); + world::GenerateTest(assets.data.tile_types, second_planet); - auto blob = new creature::Creature; + auto blob = new creature::Creature(sim); + blob->Name(assets.name.Sequential()); + Spawn(*blob, planet); + // decrease chances of ur-blob dying without splitting + blob->GetProperties().Fertility() = 1.0; blob->BuildVAO(); - Spawn(*blob, planet, assets); app::MasterState state(assets, sim); - state.GetCamera() - .Reference(planet) - // sunrise - //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f)) - // sunset - //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f)) - // from afar - //.MapView(0, glm::vec3(0.0f, 0.0f, 60.0f), 0.0f) - // from afar, rotating - .Orbital(glm::vec3(-60.0f, 0.0f, 0.0f)) - ; - // system view - //state.GetCamera() - // .Reference(sun) - // .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f)) - //; + state.Show(*blob); app::Application app(init.window, init.viewport); app.PushState(&state);