X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblobs.cpp;h=5163a3ea8f3cf91d6bf1a2bbdd4d8e869e3bc19e;hb=2797cbced4b524543b4732041cee03a1b80d0047;hp=836c51d335845b0f79e74caf891c6bc3f9ae4732;hpb=e0180e01f4c659c97973f585fea5eb3344254ce0;p=blobs.git diff --git a/src/blobs.cpp b/src/blobs.cpp index 836c51d..5163a3e 100644 --- a/src/blobs.cpp +++ b/src/blobs.cpp @@ -3,126 +3,28 @@ #include "app/init.hpp" #include "app/MasterState.hpp" #include "creature/Creature.hpp" -#include "math/const.hpp" -#include "world/Planet.hpp" -#include "world/Set.hpp" #include "world/Simulation.hpp" -#include "world/Sun.hpp" -#include "world/TileType.hpp" - -#include -#include - using namespace blobs; -namespace { - -struct SwitchPanel { - SwitchPanel(world::Planet &p, app::Application &app, app::MasterState &state) - : planet(p), app(app), state(state) { } - - void operator ()(creature::Creature &c) { - if (planet.Creatures().empty()) { - std::cout << "no more creatures, game over" << std::endl; - while (app.HasState()) { - app.PopState(); - } - } else { - for (auto a : planet.Creatures()) { - if (a != &c) { - state.GetCreaturePanel().Show(*a); - a->OnDeath([&](creature::Creature &b) { (*this)(b); }); - break; - } - } - } - } - - world::Planet &planet; - app::Application &app; - app::MasterState &state; -}; -} - int main(int argc, char *argv[]) { app::Init init(true, 8); app::Assets assets; - world::Sun sun; - sun.Mass(1.0e14); - sun.Radius(20.0); - sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25)); - sun.AngularMomentum(1.0e13); - - world::Planet planet(25); - planet.SetParent(sun); - planet.Mass(1.0e10); - planet.GetOrbit().SemiMajorAxis(941.7); - planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25)); - planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0)); - planet.AngularMomentum(6.0e10); - - world::Planet moon(3); - moon.SetParent(planet); - moon.Mass(1.0e6); - moon.GetOrbit().SemiMajorAxis(37.0); - moon.Rotation(PI * 0.25); - moon.AngularMomentum(1.0e4); - - world::Planet second_planet(9); - second_planet.SetParent(sun); - second_planet.Mass(1.0e9); - second_planet.GetOrbit().SemiMajorAxis(350.0); - second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25)); - second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0)); - second_planet.AngularMomentum(1.0e8); - - world::Simulation sim(sun, assets); - sim.AddSun(sun); - sim.AddPlanet(planet); - sim.AddPlanet(second_planet); - sim.AddPlanet(moon); - - world::GenerateEarthlike(assets.data.tile_types, planet); - planet.Atmosphere(assets.data.resources["air"].id); - world::GenerateTest(assets.data.tile_types, moon); - world::GenerateTest(assets.data.tile_types, second_planet); - - std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl; - std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl; - std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl; - std::cout << "days per year: " << (planet.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl; - std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl; - std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl; + world::Simulation sim(assets); + assets.LoadUniverse("universe", sim); auto blob = new creature::Creature(sim); blob->Name(assets.name.Sequential()); - Spawn(*blob, planet); + Spawn(*blob, sim.PlanetByName("Planet")); + // decrease chances of ur-blob dying without splitting + blob->GetProperties().Fertility() = 1.0; blob->BuildVAO(); app::MasterState state(assets, sim); - state.GetCamera() - .Reference(planet) - // sunrise - //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f)) - // sunset - //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f)) - // from afar - .MapView(0, glm::vec3(0.0f, 0.0f, 30.0f), 0.0f) - // from afar, rotating - //.Orbital(glm::vec3(-60.0f, 0.0f, 0.0f)) - ; - // system view - //state.GetCamera() - // .Reference(sun) - // .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f)) - //; - state.GetCreaturePanel().Show(*blob); + state.Show(*blob); app::Application app(init.window, init.viewport); - SwitchPanel swp(planet, app, state); - blob->OnDeath([&](creature::Creature &c) { swp(c); }); app.PushState(&state); app.Run();