X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblobs.cpp;h=d6a6fede8469f0b81518b291316d6def3356a9bc;hb=392826deaf802ac0960ed3924a3f98b9d18d381b;hp=b1fb631d42d89ccb2eed6ed9e7521d13a0d71ceb;hpb=02d5571eef7630c38968af264a441aa43e802d0f;p=blobs.git diff --git a/src/blobs.cpp b/src/blobs.cpp index b1fb631..d6a6fed 100644 --- a/src/blobs.cpp +++ b/src/blobs.cpp @@ -1,12 +1,13 @@ -#include "const.hpp" #include "app/Application.hpp" #include "app/Assets.hpp" #include "app/init.hpp" #include "app/MasterState.hpp" +#include "creature/Creature.hpp" +#include "math/const.hpp" #include "world/Planet.hpp" +#include "world/Set.hpp" #include "world/Simulation.hpp" #include "world/Sun.hpp" -#include "world/TileSet.hpp" #include "world/TileType.hpp" #include @@ -15,39 +16,58 @@ using namespace blobs; +namespace { + +struct SwitchPanel { + SwitchPanel(world::Planet &p, app::Application &app, app::MasterState &state) + : planet(p), app(app), state(state) { } + + void operator ()(creature::Creature &c) { + if (planet.Creatures().empty()) { + std::cout << "no more creatures, game over" << std::endl; + state.GetCreaturePanel().Hide(); + while (app.HasState()) { + app.PopState(); + } + } else { + for (auto a : planet.Creatures()) { + if (a != &c) { + state.GetCreaturePanel().Show(*a); + a->OnDeath([&](creature::Creature &b) { (*this)(b); }); + break; + } + } + } + } + + world::Planet &planet; + app::Application &app; + app::MasterState &state; +}; +} + int main(int argc, char *argv[]) { app::Init init(true, 8); app::Assets assets; - world::TileSet tiles; - tiles.Add({ "ice", "Ice", 0, 0 }); - tiles.Add({ "black", "Black", 0, 1 }); - tiles.Add({ "red", "Red", 0, 2 }); - tiles.Add({ "grass", "Grass", 0, 3 }); - tiles.Add({ "water", "Water", 0, 4 }); - tiles.Add({ "sand", "Sand", 0, 5 }); - tiles.Add({ "tundra", "Tundra", 0, 6 }); - tiles.Add({ "magenta", "Magenta", 0, 7 }); - tiles.Add({ "rock", "Rock", 0, 8 }); - world::Sun sun; - sun.Mass(1.0e12); - sun.Radius(10.0); + sun.Mass(1.0e14); + sun.Radius(20.0); sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25)); sun.AngularMomentum(1.0e13); - world::Planet planet(11); + world::Planet planet(25); planet.SetParent(sun); - planet.Mass(1.0e9); + planet.Mass(1.0e10); planet.GetOrbit().SemiMajorAxis(941.7); planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25)); planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0)); - planet.AngularMomentum(1.25e9); + planet.AngularMomentum(6.0e10); world::Planet moon(3); moon.SetParent(planet); moon.Mass(1.0e6); - moon.GetOrbit().SemiMajorAxis(25.0); + moon.GetOrbit().SemiMajorAxis(37.0); moon.Rotation(PI * 0.25); moon.AngularMomentum(1.0e4); @@ -59,22 +79,23 @@ int main(int argc, char *argv[]) { second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0)); second_planet.AngularMomentum(1.0e8); - world::Simulation sim(sun); + world::Simulation sim(sun, assets); sim.AddSun(sun); sim.AddPlanet(planet); sim.AddPlanet(second_planet); sim.AddPlanet(moon); - world::GenerateEarthlike(tiles, planet); - world::GenerateTest(tiles, moon); - world::GenerateTest(tiles, second_planet); + world::GenerateEarthlike(assets.data.tile_types, planet); + planet.Atmosphere(assets.data.resources["air"].id); + world::GenerateTest(assets.data.tile_types, moon); + world::GenerateTest(assets.data.tile_types, second_planet); - std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl; - std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl; - std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl; - std::cout << "days per year: " << (planet.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl; - std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl; - std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl; + auto blob = new creature::Creature(sim); + blob->Name(assets.name.Sequential()); + Spawn(*blob, planet); + // decrease chances of ur-blob dying without splitting + blob->GetProperties().Fertility() = 1.0; + blob->BuildVAO(); app::MasterState state(assets, sim); state.GetCamera() @@ -84,17 +105,21 @@ int main(int argc, char *argv[]) { // sunset //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f)) // from afar - //.MapView(0, glm::vec3(0.0f, 0.0f, 25.0f), 0.0f) + .MapView(0, glm::vec3(0.0f, 0.0f, 30.0f), 0.0f) // from afar, rotating - .Orbital(glm::vec3(-25.0f, 0.0f, 0.0f)) + //.Orbital(glm::vec3(-60.0f, 0.0f, 0.0f)) ; // system view //state.GetCamera() // .Reference(sun) // .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f)) //; + state.GetCreaturePanel().Show(*blob); + state.GetTimePanel().SetBody(planet); app::Application app(init.window, init.viewport); + SwitchPanel swp(planet, app, state); + blob->OnDeath([&](creature::Creature &c) { swp(c); }); app.PushState(&state); app.Run();