X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblock.cpp;h=50ade3901fd65aebdf96ef29ebd2499fc6ffbf41;hb=88620c3c816c47b32a90758f40efe5d02c50bbfa;hp=c9fceec85aeb6da7ebe03381bd3af182cf1ac22f;hpb=6933bedd9a46d69d9ad3cbdee4f17cd78103e336;p=blank.git diff --git a/src/block.cpp b/src/block.cpp index c9fceec..50ade39 100644 --- a/src/block.cpp +++ b/src/block.cpp @@ -56,6 +56,41 @@ BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) } +namespace { + +const Block::Face face_map[Block::FACE_COUNT * Block::TURN_COUNT][Block::FACE_COUNT] = { + { Block::FACE_UP, Block::FACE_DOWN, Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_FRONT, Block::FACE_BACK, }, // face: up, turn: none x + { Block::FACE_UP, Block::FACE_DOWN, Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_LEFT, Block::FACE_RIGHT, }, // face: up, turn: left + { Block::FACE_UP, Block::FACE_DOWN, Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_BACK, Block::FACE_FRONT, }, // face: up, turn: around + { Block::FACE_UP, Block::FACE_DOWN, Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_RIGHT, Block::FACE_LEFT, }, // face: up, turn: right + { Block::FACE_DOWN, Block::FACE_UP, Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_BACK, Block::FACE_FRONT, }, // face: down, turn: none + { Block::FACE_DOWN, Block::FACE_UP, Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_LEFT, Block::FACE_RIGHT, }, // face: down, turn: left + { Block::FACE_DOWN, Block::FACE_UP, Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_FRONT, Block::FACE_BACK, }, // face: down, turn: around + { Block::FACE_DOWN, Block::FACE_UP, Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_RIGHT, Block::FACE_LEFT, }, // face: down, turn: right + { Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_UP, Block::FACE_DOWN, Block::FACE_FRONT, Block::FACE_BACK, }, // face: right, turn: none + { Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_DOWN, Block::FACE_UP, }, // face: right, turn: left + { Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_DOWN, Block::FACE_UP, Block::FACE_BACK, Block::FACE_FRONT, }, // face: right, turn: around + { Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_UP, Block::FACE_DOWN, }, // face: right, turn: right + { Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_DOWN, Block::FACE_UP, Block::FACE_FRONT, Block::FACE_BACK, }, // face: left, turn: none + { Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_UP, Block::FACE_DOWN, }, // face: left, turn: left + { Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_UP, Block::FACE_DOWN, Block::FACE_BACK, Block::FACE_FRONT, }, // face: left, turn: around + { Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_DOWN, Block::FACE_UP, }, // face: left, turn: right + { Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_UP, Block::FACE_DOWN, }, // face: front, turn: none + { Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_UP, Block::FACE_DOWN, Block::FACE_LEFT, Block::FACE_RIGHT, }, // face: front, turn: left + { Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_DOWN, Block::FACE_UP, }, // face: front, turn: around + { Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_DOWN, Block::FACE_UP, Block::FACE_RIGHT, Block::FACE_LEFT, }, // face: front, turn: right + { Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_DOWN, Block::FACE_UP, }, // face: back, turn: none + { Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_DOWN, Block::FACE_UP, Block::FACE_LEFT, Block::FACE_RIGHT, }, // face: back, turn: left + { Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_UP, Block::FACE_DOWN, }, // face: back, turn: around + { Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_UP, Block::FACE_DOWN, Block::FACE_RIGHT, Block::FACE_LEFT, }, // face: back, turn: right +}; + +} + +bool BlockType::FaceFilled(const Block &block, Block::Face face) const { + return fill[face_map[block.orient][face]]; +} + void BlockType::FillModel( Model::Buffer &buf, const glm::mat4 &transform,