X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblock.cpp;h=c9fceec85aeb6da7ebe03381bd3af182cf1ac22f;hb=c3c5045f06327db2a3c97eae77a072bc06677286;hp=fa39790ee35e0e396224d12581ed102baba1083e;hpb=b4995967309bf5570161db2287e27b84ca94ab9a;p=blank.git diff --git a/src/block.cpp b/src/block.cpp index fa39790..c9fceec 100644 --- a/src/block.cpp +++ b/src/block.cpp @@ -10,31 +10,31 @@ namespace blank { namespace { -const glm::mat4 block_transforms[Block::DIR_COUNT * Block::ROT_COUNT] = { - glm::mat4(1.0f), - glm::eulerAngleY(PI_0p5), - glm::eulerAngleY(PI), - glm::eulerAngleY(PI_1p5), - glm::eulerAngleX(PI), - glm::eulerAngleYX(PI_0p5, PI), - glm::eulerAngleYX(PI, PI), - glm::eulerAngleYX(PI_1p5, PI), - glm::eulerAngleZ(PI_0p5), - glm::eulerAngleYZ(PI_0p5, PI_0p5), - glm::eulerAngleYZ(PI, PI_0p5), - glm::eulerAngleYZ(PI_1p5, PI_0p5), - glm::eulerAngleZ(PI_1p5), - glm::eulerAngleYZ(PI_0p5, PI_1p5), - glm::eulerAngleYZ(PI, PI_1p5), - glm::eulerAngleYZ(PI_1p5, PI_1p5), - glm::eulerAngleX(PI_0p5), - glm::eulerAngleYX(PI_0p5, PI_0p5), - glm::eulerAngleYX(PI, PI_0p5), - glm::eulerAngleYX(PI_1p5, PI_0p5), - glm::eulerAngleX(PI_1p5), - glm::eulerAngleYX(PI_0p5, PI_1p5), - glm::eulerAngleYX(PI, PI_1p5), - glm::eulerAngleYX(PI_1p5, PI_1p5), +const glm::mat4 block_transforms[Block::FACE_COUNT * Block::TURN_COUNT] = { + { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, }, // face: up, turn: none + { 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, }, // face: up, turn: left + { -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, }, // face: up, turn: around + { 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 1, }, // face: up, turn: right + { 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, }, // face: down, turn: none + { 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 1, }, // face: down, turn: left + { -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, }, // face: down, turn: around + { 0, 0, 1, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, }, // face: down, turn: right + { 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, }, // face: right, turn: none + { 0, -1, 0, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 0, 0, 1, }, // face: right, turn: left + { 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, }, // face: right, turn: around + { 0, -1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0, 0, 0, 1, }, // face: right, turn: right + { 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, }, // face: left, turn: none + { 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, }, // face: left, turn: left + { 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, }, // face: left, turn: around + { 0, 1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 1, }, // face: left, turn: right + { 1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, }, // face: front, turn: none + { 0, 0, -1, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 1, }, // face: front, turn: left + { -1, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 1, }, // face: front, turn: around + { 0, 0, 1, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 1, }, // face: front, turn: right + { 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, // face: back, turn: none + { 0, 0, -1, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, // face: back, turn: left + { -1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, // face: back, turn: around + { 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, // face: back, turn: right }; }