X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblock.cpp;h=dea52672359cc61c4756fbf826b90196320b8a2f;hb=15ff5ed48855c6bd09bc8f5152f46065484c1e94;hp=c9fceec85aeb6da7ebe03381bd3af182cf1ac22f;hpb=6933bedd9a46d69d9ad3cbdee4f17cd78103e336;p=blank.git diff --git a/src/block.cpp b/src/block.cpp index c9fceec..dea5267 100644 --- a/src/block.cpp +++ b/src/block.cpp @@ -51,11 +51,48 @@ BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) , color(col) , outline_color(-1, -1, -1) , id(0) +, luminosity(0) , visible(v) +, block_light(false) , fill({ false, false, false, false, false, false }) { } +namespace { + +const Block::Face face_map[Block::FACE_COUNT * Block::TURN_COUNT][Block::FACE_COUNT] = { + { Block::FACE_UP, Block::FACE_DOWN, Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_FRONT, Block::FACE_BACK, }, // face: up, turn: none + { Block::FACE_UP, Block::FACE_DOWN, Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_LEFT, Block::FACE_RIGHT, }, // face: up, turn: left + { Block::FACE_UP, Block::FACE_DOWN, Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_BACK, Block::FACE_FRONT, }, // face: up, turn: around + { Block::FACE_UP, Block::FACE_DOWN, Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_RIGHT, Block::FACE_LEFT, }, // face: up, turn: right + { Block::FACE_DOWN, Block::FACE_UP, Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_BACK, Block::FACE_FRONT, }, // face: down, turn: none + { Block::FACE_DOWN, Block::FACE_UP, Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_LEFT, Block::FACE_RIGHT, }, // face: down, turn: left + { Block::FACE_DOWN, Block::FACE_UP, Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_FRONT, Block::FACE_BACK, }, // face: down, turn: around + { Block::FACE_DOWN, Block::FACE_UP, Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_RIGHT, Block::FACE_LEFT, }, // face: down, turn: right + { Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_UP, Block::FACE_DOWN, Block::FACE_FRONT, Block::FACE_BACK, }, // face: right, turn: none + { Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_DOWN, Block::FACE_UP, }, // face: right, turn: left + { Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_DOWN, Block::FACE_UP, Block::FACE_BACK, Block::FACE_FRONT, }, // face: right, turn: around + { Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_UP, Block::FACE_DOWN, }, // face: right, turn: right + { Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_DOWN, Block::FACE_UP, Block::FACE_FRONT, Block::FACE_BACK, }, // face: left, turn: none + { Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_UP, Block::FACE_DOWN, }, // face: left, turn: left + { Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_UP, Block::FACE_DOWN, Block::FACE_BACK, Block::FACE_FRONT, }, // face: left, turn: around + { Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_DOWN, Block::FACE_UP, }, // face: left, turn: right + { Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_UP, Block::FACE_DOWN, }, // face: front, turn: none + { Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_UP, Block::FACE_DOWN, Block::FACE_LEFT, Block::FACE_RIGHT, }, // face: front, turn: left + { Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_DOWN, Block::FACE_UP, }, // face: front, turn: around + { Block::FACE_BACK, Block::FACE_FRONT, Block::FACE_DOWN, Block::FACE_UP, Block::FACE_RIGHT, Block::FACE_LEFT, }, // face: front, turn: right + { Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_RIGHT, Block::FACE_LEFT, Block::FACE_DOWN, Block::FACE_UP, }, // face: back, turn: none + { Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_DOWN, Block::FACE_UP, Block::FACE_LEFT, Block::FACE_RIGHT, }, // face: back, turn: left + { Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_LEFT, Block::FACE_RIGHT, Block::FACE_UP, Block::FACE_DOWN, }, // face: back, turn: around + { Block::FACE_FRONT, Block::FACE_BACK, Block::FACE_UP, Block::FACE_DOWN, Block::FACE_RIGHT, Block::FACE_LEFT, }, // face: back, turn: right +}; + +} + +bool BlockType::FaceFilled(const Block &block, Block::Face face) const { + return fill[face_map[block.orient][face]]; +} + void BlockType::FillModel( Model::Buffer &buf, const glm::mat4 &transform, @@ -65,6 +102,15 @@ void BlockType::FillModel( buf.colors.insert(buf.colors.end(), shape->VertexCount(), color); } +void BlockType::FillBlockModel( + BlockModel::Buffer &buf, + const glm::mat4 &transform, + BlockModel::Index idx_offset +) const { + shape->Vertices(buf.vertices, buf.indices, transform, idx_offset); + buf.colors.insert(buf.colors.end(), shape->VertexCount(), color); +} + void BlockType::FillOutlineModel( OutlineModel &model, const glm::vec3 &pos_offset,