X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblock.hpp;h=2c26ed7d8fbae180c75c757c17fb637bdc612317;hb=76b3ec0f6aa0dacf6d4944a2787991f3585299e8;hp=0d7d75a5dc8e68460f2413354763e3fbef2e4abf;hpb=3072e2cd49ad1614100d1a1c73afe6a4888fb875;p=blank.git diff --git a/src/block.hpp b/src/block.hpp index 0d7d75a..2c26ed7 100644 --- a/src/block.hpp +++ b/src/block.hpp @@ -34,38 +34,90 @@ struct Block { TURN_COUNT, }; + static constexpr int ORIENT_COUNT = FACE_COUNT * TURN_COUNT; + Type type; unsigned char orient; - constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE) + constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE) noexcept : type(type), orient(face * TURN_COUNT + turn) { } - const glm::mat4 &Transform() const; - - Face GetFace() const { return Face(orient / 4); } - void SetFace(Face face) { orient = face * TURN_COUNT + GetTurn(); } - Turn GetTurn() const { return Turn(orient % 4); } - void SetTurn(Turn turn) { orient = GetFace() * TURN_COUNT + turn; } - - static glm::tvec3 FaceNormal(Face face) { - switch (face) { - case FACE_UP: - return { 0, 1, 0 }; - case FACE_DOWN: - return { 0, -1, 0 }; - case FACE_RIGHT: - return { 1, 0, 0 }; - case FACE_LEFT: - return { -1, 0, 0 }; - case FACE_FRONT: - return { 0, 0, 1 }; - case FACE_BACK: - return { 0, 0, -1 }; - default: - return { 0, 0, 0 }; + const glm::mat4 &Transform() const noexcept { return orient2transform[orient]; } + + Face GetFace() const noexcept { return Face(orient / TURN_COUNT); } + void SetFace(Face face) noexcept { orient = face * TURN_COUNT + GetTurn(); } + Turn GetTurn() const noexcept { return Turn(orient % TURN_COUNT); } + void SetTurn(Turn turn) noexcept { orient = GetFace() * TURN_COUNT + turn; } + + Face OrientedFace(Face f) const noexcept { return orient2face[orient][f]; } + + static Face Opposite(Face f) noexcept { + return Face(f ^ 1); + } + + static glm::tvec3 FaceNormal(Face face) noexcept { + return face2normal[face]; + } + + static Face NormalFace(const glm::vec3 &norm) noexcept { + const glm::vec3 anorm(abs(norm)); + if (anorm.x > anorm.y) { + if (anorm.x > anorm.z) { + return norm.x > 0.0f ? FACE_RIGHT : FACE_LEFT; + } else { + return norm.z > 0.0f ? FACE_FRONT : FACE_BACK; + } + } else { + if (anorm.y > anorm.z) { + return norm.y > 0.0f ? FACE_UP : FACE_DOWN; + } else { + return norm.z > 0.0f ? FACE_FRONT : FACE_BACK; + } } } + struct FaceSet { + + explicit FaceSet(unsigned char v = 0) + : value(v) { } + + bool IsSet(Face f) const { + return value & Mask(f); + } + void Set(Face f) { + value |= Mask(f); + } + void Unset(Face f) { + value |= ~Mask(f); + } + + void Clear() { + value = 0; + } + void Fill() { + value = Mask(FACE_COUNT) - 1; + } + + bool Empty() const { + return value == 0; + } + bool All() const { + return value == Mask(FACE_COUNT) - 1; + } + + unsigned char Mask(Face f) const { + return 1 << f; + } + + unsigned char value; + + }; + +private: + static const glm::tvec3 face2normal[6]; + static const glm::mat4 orient2transform[ORIENT_COUNT]; + static const Face orient2face[ORIENT_COUNT][FACE_COUNT]; + }; @@ -85,13 +137,13 @@ struct BlockType { struct Faces { bool face[Block::FACE_COUNT]; - Faces &operator =(const Faces &other) { + Faces &operator =(const Faces &other) noexcept { for (int i = 0; i < Block::FACE_COUNT; ++i) { face[i] = other.face[i]; } return *this; } - bool operator [](Block::Face f) const { + bool operator [](Block::Face f) const noexcept { return face[f]; } } fill; @@ -100,22 +152,29 @@ struct BlockType { bool v = false, const glm::vec3 &color = { 1, 1, 1 }, const Shape *shape = &DEFAULT_SHAPE - ); + ) noexcept; static const NullShape DEFAULT_SHAPE; - bool FaceFilled(const Block &, Block::Face) const; + bool FaceFilled(const Block &block, Block::Face face) const noexcept { + return fill[block.OrientedFace(face)]; + } void FillModel( Model::Buffer &m, const glm::mat4 &transform = glm::mat4(1.0f), Model::Index idx_offset = 0 - ) const; + ) const noexcept; + void FillBlockModel( + BlockModel::Buffer &m, + const glm::mat4 &transform = glm::mat4(1.0f), + BlockModel::Index idx_offset = 0 + ) const noexcept; void FillOutlineModel( OutlineModel &m, const glm::vec3 &pos_offset = { 0, 0, 0 }, OutlineModel::Index idx_offset = 0 - ) const; + ) const noexcept; }; @@ -128,10 +187,10 @@ public: public: Block::Type Add(const BlockType &); - size_t Size() const { return types.size(); } + size_t Size() const noexcept { return types.size(); } - BlockType *operator [](Block::Type id) { return &types[id]; } - const BlockType *Get(Block::Type id) const { return &types[id]; } + BlockType &operator [](Block::Type id) { return types[id]; } + const BlockType &Get(Block::Type id) const { return types[id]; } private: std::vector types;