X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblock.hpp;h=72954ce596a6b846c2b14e0ac8227064c3c7d792;hb=75e72685a7398d2e30d51fadeaacde849518e188;hp=5d8e7e70c5404f5b3e201b49beb23584860cbf23;hpb=9c1f7b20394808f7ec7a6cadd9e0dd665c6f6bd5;p=blank.git diff --git a/src/block.hpp b/src/block.hpp index 5d8e7e7..72954ce 100644 --- a/src/block.hpp +++ b/src/block.hpp @@ -17,10 +17,35 @@ struct Block { using Type = unsigned short; using Pos = glm::vec3; + enum Face { + FACE_UP, + FACE_DOWN, + FACE_RIGHT, + FACE_LEFT, + FACE_FRONT, + FACE_BACK, + FACE_COUNT, + }; + enum Turn { + TURN_NONE, + TURN_LEFT, + TURN_AROUND, + TURN_RIGHT, + TURN_COUNT, + }; + Type type; + unsigned char orient; + + constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE) + : type(type), orient(face * TURN_COUNT + turn) { } + + const glm::mat4 &Transform() const; - constexpr explicit Block(Type type = 0) - : type(type) { } + Face GetFace() const { return Face(orient / 4); } + void SetFace(Face face) { orient = face * TURN_COUNT + GetTurn(); } + Turn GetTurn() const { return Turn(orient % 4); } + void SetTurn(Turn turn) { orient = GetFace() * TURN_COUNT + turn; } }; @@ -28,27 +53,40 @@ struct Block { /// attributes of a type of block struct BlockType { + const Shape *shape; + glm::vec3 color; + glm::vec3 outline_color; + Block::Type id; bool visible; - const Shape *shape; - glm::vec3 color; - glm::vec3 outline_color; + struct Faces { + bool face[Block::FACE_COUNT]; + Faces &operator =(const Faces &other) { + for (int i = 0; i < Block::FACE_COUNT; ++i) { + face[i] = other.face[i]; + } + return *this; + } + bool operator [](Block::Face f) const { + return face[f]; + } + } fill; explicit BlockType( bool v = false, const glm::vec3 &color = { 1, 1, 1 }, - const Shape *shape = &DEFAULT_SHAPE, - const glm::vec3 &outline_color = { -1, -1, -1 }) - : id(0), visible(v), shape(shape), color(color), outline_color(outline_color) { } + const Shape *shape = &DEFAULT_SHAPE + ); static const NullShape DEFAULT_SHAPE; + bool FaceFilled(const Block &, Block::Face) const; void FillModel( - Model &m, - const glm::vec3 &pos_offset = { 0, 0, 0 }, + Model::Buffer &m, + const glm::mat4 &transform = glm::mat4(1.0f), Model::Index idx_offset = 0 ) const; void FillOutlineModel(