X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblock.hpp;h=84efa4894b0dd9146d6f22b1c1b8e11dd7cffec0;hb=e53a0e2e711a7d8bd9b0ddacd1360aa14370643f;hp=a63cf26b59671cab7468a6372eca2fdc675d18b1;hpb=b4995967309bf5570161db2287e27b84ca94ab9a;p=blank.git diff --git a/src/block.hpp b/src/block.hpp index a63cf26..84efa48 100644 --- a/src/block.hpp +++ b/src/block.hpp @@ -17,30 +17,121 @@ struct Block { using Type = unsigned short; using Pos = glm::vec3; - enum Direction { - DIR_UP, - DIR_DOWN, - DIR_LEFT, - DIR_RIGHT, - DIR_FRONT, - DIR_BACK, - DIR_COUNT, + enum Face { + FACE_UP, + FACE_DOWN, + FACE_RIGHT, + FACE_LEFT, + FACE_FRONT, + FACE_BACK, + FACE_COUNT, }; - enum Rotation { - ROT_NONE, - ROT_90, - ROT_180, - ROT_270, - ROT_COUNT, + enum Turn { + TURN_NONE, + TURN_LEFT, + TURN_AROUND, + TURN_RIGHT, + TURN_COUNT, }; + static constexpr int ORIENT_COUNT = FACE_COUNT * TURN_COUNT; + Type type; unsigned char orient; - constexpr explicit Block(Type type = 0, Direction dir = DIR_UP, Rotation rot = ROT_NONE) - : type(type), orient(dir * ROT_COUNT + rot) { } + constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE) noexcept + : type(type), orient(face * TURN_COUNT + turn) { } + + const glm::mat4 &Transform() const noexcept { return orient2transform[orient]; } + + Face GetFace() const noexcept { return Face(orient / TURN_COUNT); } + void SetFace(Face face) noexcept { orient = face * TURN_COUNT + GetTurn(); } + Turn GetTurn() const noexcept { return Turn(orient % TURN_COUNT); } + void SetTurn(Turn turn) noexcept { orient = GetFace() * TURN_COUNT + turn; } + + Face OrientedFace(Face f) const noexcept { return orient2face[orient][f]; } + + static Face Opposite(Face f) noexcept { + return Face(f ^ 1); + } + + static int Axis(Face f) noexcept { + switch (f) { + case FACE_UP: + case FACE_DOWN: + return 1; + default: + case FACE_RIGHT: + case FACE_LEFT: + return 0; + case FACE_FRONT: + case FACE_BACK: + return 2; + } + } + + static glm::tvec3 FaceNormal(Face face) noexcept { + return face2normal[face]; + } + + static Face NormalFace(const glm::vec3 &norm) noexcept { + const glm::vec3 anorm(abs(norm)); + if (anorm.x > anorm.y) { + if (anorm.x > anorm.z) { + return norm.x > 0.0f ? FACE_RIGHT : FACE_LEFT; + } else { + return norm.z > 0.0f ? FACE_FRONT : FACE_BACK; + } + } else { + if (anorm.y > anorm.z) { + return norm.y > 0.0f ? FACE_UP : FACE_DOWN; + } else { + return norm.z > 0.0f ? FACE_FRONT : FACE_BACK; + } + } + } + + struct FaceSet { + + explicit FaceSet(unsigned char v = 0) + : value(v) { } + + bool IsSet(Face f) const { + return value & Mask(f); + } + void Set(Face f) { + value |= Mask(f); + } + void Unset(Face f) { + value |= ~Mask(f); + } + + void Clear() { + value = 0; + } + void Fill() { + value = Mask(FACE_COUNT) - 1; + } + + bool Empty() const { + return value == 0; + } + bool All() const { + return value == Mask(FACE_COUNT) - 1; + } + + unsigned char Mask(Face f) const { + return 1 << f; + } + + unsigned char value; + + }; - const glm::mat4 &Transform() const; +private: + static const glm::tvec3 face2normal[6]; + static const glm::mat4 orient2transform[ORIENT_COUNT]; + static const Face orient2face[ORIENT_COUNT][FACE_COUNT]; }; @@ -54,36 +145,51 @@ struct BlockType { Block::Type id; + int luminosity; + bool visible; + bool block_light; struct Faces { - bool right; - bool left; - bool top; - bool bottom; - bool front; - bool back; + bool face[Block::FACE_COUNT]; + Faces &operator =(const Faces &other) noexcept { + for (int i = 0; i < Block::FACE_COUNT; ++i) { + face[i] = other.face[i]; + } + return *this; + } + bool operator [](Block::Face f) const noexcept { + return face[f]; + } } fill; explicit BlockType( bool v = false, const glm::vec3 &color = { 1, 1, 1 }, const Shape *shape = &DEFAULT_SHAPE - ); + ) noexcept; static const NullShape DEFAULT_SHAPE; + bool FaceFilled(const Block &block, Block::Face face) const noexcept { + return fill[block.OrientedFace(face)]; + } void FillModel( Model::Buffer &m, const glm::mat4 &transform = glm::mat4(1.0f), Model::Index idx_offset = 0 - ) const; + ) const noexcept; + void FillBlockModel( + BlockModel::Buffer &m, + const glm::mat4 &transform = glm::mat4(1.0f), + BlockModel::Index idx_offset = 0 + ) const noexcept; void FillOutlineModel( OutlineModel &m, const glm::vec3 &pos_offset = { 0, 0, 0 }, OutlineModel::Index idx_offset = 0 - ) const; + ) const noexcept; }; @@ -96,10 +202,10 @@ public: public: Block::Type Add(const BlockType &); - size_t Size() const { return types.size(); } + size_t Size() const noexcept { return types.size(); } - BlockType *operator [](Block::Type id) { return &types[id]; } - const BlockType *Get(Block::Type id) const { return &types[id]; } + BlockType &operator [](Block::Type id) { return types[id]; } + const BlockType &Get(Block::Type id) const { return types[id]; } private: std::vector types;